I have an image of size w
by h
. In Java, I need to create an image that is size w
by h+20
where the top w
by
Suggestion:
BufferedImage
of the same width, but with a height that's +20.Graphics2D
object of this image.import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
public class ImageManipulationDemo {
private static BufferedImage ORIGINAL;
private static BufferedImage ALTERED;
private static final GraphicsConfiguration config =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
public static void main(String[] args) {
try {
loadImages();
SwingUtilities.invokeLater(new Runnable(){
@Override
public void run() {
createAndShowGUI();
}
});
} catch (IOException e) {
e.printStackTrace();
}
}
private static void loadImages() throws IOException {
ORIGINAL = ImageIO.read(
ImageManipulationDemo.class.getResource("../resources/whitefro1.jpg"));
ALTERED = config.createCompatibleImage(
ORIGINAL.getWidth(),
ORIGINAL.getHeight() + 20);
Graphics2D g2 = ALTERED.createGraphics();
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, ALTERED.getWidth(), 20);
g2.drawImage(ORIGINAL, 0, 20, null);
g2.dispose();
// Save image
ImageIO.write(ALTERED, "PNG", new File("alteredImage.png"));
}
private static void createAndShowGUI() {
final JFrame frame = new JFrame("Image Manipulation Demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setBackground(Color.BLUE.darker());
frame.getContentPane().setLayout(new FlowLayout());
frame.getContentPane().add(new JLabel(new ImageIcon(ORIGINAL)));
frame.getContentPane().add(new JLabel(new ImageIcon(ALTERED)));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
This is possible, you need to investigate BufferedImage and Graphic2D. You can retrieve Graphic2D
from the BufferedImage
to manipulate and draw on your image.
Basically, you should create a 2nd image with greater dimension and draw the first one in it at the right position to leave white space in the 1st one.
Yes it make sense. For example:
public static void main (String[] args) {
BufferedImage originalImage = [the original image with a specific file path];
BufferedImage newImage = new BufferedImage(originalImage.getWidth() + 20 , originalImage.getHeight() + 20 , YOUR_IMAGE_TYPE);
for (int i = 0 ; i < newImage.getHeight() ; i++){
for (int j = 0 ; j < newImage.getWidth() ; j++){
if (j > 20 && i > 20){
newImage.setRGB(i,j, originalImage.getRGB(i - 20, j - 20));
} else{
newImage.setRGB(i,j, YOUR_RGB_VAL);
}
}
}
}
P.S. I hope the code is correct. I didn't test it but only wrote it on the fly.