How do I make a shader that uses uImage3D compatible with WebGPU?

前端 未结 0 755
傲寒
傲寒 2020-12-20 19:18

I have a barebones Vulkan shader like this:

#version 450

layout(r16ui, set = 0, binding = 0) uniform restrict readonly          


        
相关标签:
回答
  • 消灭零回复
提交回复
热议问题