With globals you can use _G[name]
to access the global variable name
if you have a string \"name\":
function setGlobal(name, val)
I strongly recommend not using getLocal, it's a function in the debug
library which should never be used in official commercial uses because it affects performance and opens huge vulnerabilities for hackers to exploit! Never depend on debug functions for your logic.
If you really need this, then why not define a dictionary _L
, then:
local _L = {}
_L.var1 = ...
_L.var2 = ...
The pattern above is not against the rules of Lua's design.
You can use debug.gelocal()
and debug.setlocal()
in the debug library:
function setLocal(name, val)
local index = 1
while true do
local var_name, var_value = debug.getlocal(2, index)
if not var_name then break end
if var_name == name then
debug.setlocal(2, index, val)
end
index = index + 1
end
end
Test:
local var1
local var2
setLocal("var1", 42)
print(var1)
Output: 42