I\'ve apparently worked myself into a bad coding habit. Here is an example of the code I\'ve been writing:
using(StreamReader sr = new StreamReader(File.Open
Yes, StreamReader.Dispose
closes the underlying stream (for all public ways of creating one). However, there's a nicer alternative:
using (TextReader reader = File.OpenText("file.txt"))
{
}
This has the added benefit that it opens the underlying stream with a hint to Windows that you'll be accessing it sequentially.
Here's a test app which shows the first version working for me. I'm not trying to say that's proof of anything in particular - but I'd love to know how well it works for you.
using System;
using System.IO;
class Program
{
public static void Main(string[] args)
{
for (int i=0; i < 1000; i++)
{
using(StreamReader sr = new StreamReader
(File.Open("somefile.txt", FileMode.Open)))
{
Console.WriteLine(sr.ReadLine());
}
File.Move("somefile.txt", "somefile.bak");
File.Move("somefile.bak", "somefile.txt");
}
}
}
If that works, it suggests that it's something to do with what you do while reading...
And now here's a shortened version of your edited question code - which again works fine for me, even on a network share. Note that I've changed FileMode.Create
to FileMode.CreateNew
- as otherwise there could still have been an app with a handle on the old file, potentially. Does this work for you?
using System;
using System.IO;
public class Test
{
static void Main()
{
StreamWriter creditsFile = new StreamWriter(File.Open("test.txt",
FileMode.CreateNew));
creditsFile.WriteLine("code\\inc");
creditsFile.Close();
creditsFile.Dispose();
File.Move("test.txt", "test2.txt");
}
}
Note - your using blocks do not need to be nested in their own blocks - they can be sequential, as in:
using(FileStream fs = File.Open("somefile.txt", FileMode.Open))
using(StreamReader sr = new StreamReader(fs))
{
//read file
}
The order of disposal in this case is still the same as the nested blocks (ie, the StreamReader will still dispose before the FileStream in this case).
Is there any possibility that something else has a lock to somefile.txt?
A simple check from a local (to the file) cmd line
net files
may well give you some clues if anything else has a lock.
Alternatively you can get something like FileMon to take even more details, and check that your app is releasing properly.
Since this doesn't seem to be a coding issue, I'm going to put my syadmin hat on and offer a few suggestions.
Edit: If you can catch it in the act from the server machine, then Sysinternal's Handle will tell you what has it open.
I would try to use FileInfo.Open()
and FileInfo.MoveTo()
instead of File.Open()
and File.Move(
). You could also try to use FileInfo.OpenText()
. But these are just suggestions.