try this (no bridging header is necessary, it works in Playground)
//: Playground - noun: a place where people can play
import Darwin
var temp = [CChar](repeating: 0, count: 255)
enum SocketType: Int32 {
case SOCK_STREAM = 0, SOCK_DGRAM, SOCK_RAW
}
// host name
gethostname(&temp, temp.count)
// create addrinfo based on hints
// if host name is nil or "" we can connect on localhost
// if host name is specified ( like "computer.domain" ... "My-MacBook.local" )
// than localhost is not aviable.
// if port is 0, bind will assign some free port for us
var port: UInt16 = 0
let hosts = ["localhost", String(cString: temp)]
var hints = addrinfo()
hints.ai_flags = 0
hints.ai_family = PF_UNSPEC
for host in hosts {
print("\n\(host)")
print()
// retrieve the info
// getaddrinfo will allocate the memory, we are responsible to free it!
var info: UnsafeMutablePointer<addrinfo>?
defer {
if info != nil
{
freeaddrinfo(info)
}
}
var status: Int32 = getaddrinfo(host, String(port), nil, &info)
guard status == 0 else {
print(errno, String(cString: gai_strerror(errno)))
continue
}
var p = info
var i = 0
var ipFamily = ""
var ipType = ""
while p != nil {
i += 1
// use local copy of info
var _info = p!.pointee
p = _info.ai_next
switch _info.ai_family {
case PF_INET:
_info.ai_addr.withMemoryRebound(to: sockaddr_in.self, capacity: 1, { p in
inet_ntop(AF_INET, &p.pointee.sin_addr, &temp, socklen_t(temp.count))
ipFamily = "IPv4"
})
case PF_INET6:
_info.ai_addr.withMemoryRebound(to: sockaddr_in6.self, capacity: 1, { p in
inet_ntop(AF_INET6, &p.pointee.sin6_addr, &temp, socklen_t(temp.count))
ipFamily = "IPv6"
})
default:
continue
}
print(i,"\(ipFamily)\t\(String(cString: temp))", SocketType(rawValue: _info.ai_socktype)!)
}
}
it prints on my computer
localhost
1 IPv6 ::1 SOCK_RAW
2 IPv6 ::1 SOCK_DGRAM
3 IPv4 127.0.0.1 SOCK_RAW
4 IPv4 127.0.0.1 SOCK_DGRAM
Ivos-MacBook-Pro.local
1 IPv6 fe80::18a2:e892:fbd7:558e SOCK_RAW
2 IPv6 fe80::18a2:e892:fbd7:558e SOCK_DGRAM
3 IPv4 172.20.10.3 SOCK_RAW
4 IPv4 172.20.10.3 SOCK_DGRAM