I am trying to upload a video to server, and on client end. I am reading it using FileReader\'s readAsBinaryString().
Now, my problem is, I don\'t know
you can do something like below, the trick is to use readAsDataURL:
var reader = new FileReader();
reader.onload = function() {
var media = new Audio(reader.result);
media.onloadedmetadata = function(){
media.duration; // this would give duration of the video/audio file
};
};
reader.readAsDataURL(file);
You can do something like this for that to work:
When the video object triggers the loadedmetadata event you should be able to read the duration.
You could use data-uri too, but notice that browsers may apply size limits (as well as other disadvantages) for them which is essential when it comes to video files, and there is a significant encoding/decoding overhead due to the Base-64 process.
Select a video file you know the browser can handle (in production you should of course filter accepted file types based on video.canPlayType()).
The duration will show after the above steps has performed (no error handling included in the example, adjust as needed).
var fileEl = document.querySelector("input");
fileEl.onchange = function(e) {
var file = e.target.files[0], // selected file
mime = file.type, // store mime for later
rd = new FileReader(); // create a FileReader
rd.onload = function(e) { // when file has read:
var blob = new Blob([e.target.result], {type: mime}), // create a blob of buffer
url = (URL || webkitURL).createObjectURL(blob), // create o-URL of blob
video = document.createElement("video"); // create video element
video.preload = "metadata"; // preload setting
video.addEventListener("loadedmetadata", function() { // when enough data loads
document.querySelector("div")
.innerHTML = "Duration: " + video.duration + "s"; // show duration
(URL || webkitURL).revokeObjectURL(url); // clean up
// ... continue from here ...
});
video.src = url; // start video load
};
rd.readAsArrayBuffer(file); // read file object
};
<input type="file"><br><div></div>