Class Inheritance in Javascript

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醉酒成梦
醉酒成梦 2020-12-19 08:12

I am wondering how to simulate Class Inheritance in JavaScript. I know class doesn\'t apply to JavaScript, the way we use is Functions to create objects and do the inheritan

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  • 2020-12-19 08:54

    check out mooTools

    http://mootools.net/docs/core/Class/Class

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  • 2020-12-19 08:56

    Updated for ES 6:

    class Mankind {
        constructor (lastName, firstName) {
          this.lastName = lastName;
          this.firstName = firstName;
        }
    }
    
    class Person extends Mankind {
        run (fromWhat) {
            //write the run logic
        }
    }
    
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  • 2020-12-19 09:02
    (function(){
    function Mankind() {
        this.name = "joe";
    }
    function Person(){
        this.Run = function(fromWhat){
            alert(this.name + ' runs from ' + fromWhat + '!');
        }
    }
    Person.prototype = new Mankind;
    
    var dude = new Person;
    dude.Run('bear');
    })()
    

    Instead of using static data structure (class-type) definitions, javascript uses functions to dynamically build data structure prototypes. That's a big leap because it allows you to build a structure as you gather enough context to know what you really need. The prototype chain is dynamic as well, which is another big leap and I'm just starting to wrap my head around it.

    Instead of more words, check the following source Luke:

    (function(){
    // prototype chaining example
    function f1(){this.foo = "foo"}
    function f2(){this.bar = "bar"}
    function f3(){this.bat = "bat"}
    f2.prototype = new f1();
    f3.prototype = new f2();
    var a = new f1;
    var b = new f2;
    var c = new f3;
    // state is inherited
    var member_list = [
    a.foo, // "foo"
    a.bar, // undefined
    a.bat, // undefined
    b.foo, // "foo"
    b.bar, // "bar"
    b.bat, // undefined
    c.foo, // "foo"
    c.bar, // "bar"
    c.bat // "bat"
    ];
    // prototypes are chained
    var instanceof_list = [
    a instanceof f1, // true
    a instanceof f2, // false
    a instanceof f3, // false
    b instanceof f1, // true
    b instanceof f2, // true
    b instanceof f3, // false
    c instanceof f1, // true
    c instanceof f2, // true
    c instanceof f3 // true
    ];
    
    // try to break chain
    function f4(){this.fu = "fu"}
    f2.prototype = new f4;
    
    // state is preserved
    var member_list2 = [
    a.foo, // "foo"
    a.bar, // undefined
    a.bat, // undefined
    b.foo, // "foo"
    b.bar, // "bar"
    b.bat, // undefined
    c.foo, // "foo"
    c.bar, // "bar"
    c.bat // "bat"
    ];
    // chain not broken, but link is removed 
    var instanceof_list2 = [
    a instanceof f1, // true
    a instanceof f2, // false
    a instanceof f3, // false
    b instanceof f1, // true
    b instanceof f2, // false
    b instanceof f3, // false
    c instanceof f1, // true
    c instanceof f2, // false
    c instanceof f3 // true
    ];
    // no new link is added
    var instanceof_list3 = [
    a instanceof f4, // false
    b instanceof f4, // false
    c instanceof f4 // false
    ];
    debugger    
    })()
    
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  • 2020-12-19 09:12

    There are plenty ways of implementing inheritance and behavior reuse in JavaScript, perhaps the way that is more similar to your class-based OOP example would be the pseudo-classical inheritance:

    function Mankind (name, lastname) {
      this.name = name;
      this.lastname = lastname;
    }
    
    function Person (name, lastname) {
      this.name = name;
      this.lastname = lastname;
    
      this.run = function() {
        // run logic
      };
    }
    Person.prototype = new Mankind();
    Person.prototype.walk = function () {
      // walk logic
    };
    

    The difference between run and walk is that the first will exist on every object instance of Person, and the second method, walk, will exist only in Person.prototype and will be accessed through the prototype chain.

    In this pattern you see a bit of code duplication, we need the logic to initialize the fields also on the inherited constructor, another pattern that avoids this, is Constructor Function application:

    function Mankind (name, lastname) {
      this.name = name;
      this.lastname = lastname;
    }
    
    function Person (name, lastname) {
      Mankind.apply(this, arguments);
      this.run = function() {
        // run logic
      };
    }
    

    More info:

    • How to inherit from a class in JavaScript (various examples)
    • Inheritance Patterns in JavaScript (article)
    • Classical Inheritance in JavaScript (article)
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