Here I addsubviews (UIImageViews) it all works on the simulator but not on the device (iOS 4.1) wtf!?
- (void)addChips:(int)value {
UIImage *chipImage;
switc
You are going to use your image, names only. Not with image extension. You should use the full image name as
[UIImage imageNamed:@"a.png"];
Make sure image name is the be same as you stored it in the resource folder.
I found the answer in the documentation:
Case-sensitivity: iPhone OS uses a case-sensitive file system, unlike the Simulator which uses a case-insensitive file system by default. Make sure the case-sensitivity of resources accessed within code matches the filename case-sensitivity.
For example, if our filename is "YourExampleImage.png":
Good: [UIImage imageNamed:@"YourExampleImage.png"]
Bad: [UIImage imageNamed:@"YourExampleImage.PNG"]
Bad: [UIImage imageNamed:@"yourexampleimage.png"]
So I just have to ensure my image names are the same case as my resources. So in my case I should of put 5Chip instead of 5chip.