How to Create a Gdiplus::Bitmap from an HBITMAP, retaining the alpha channel information?

前端 未结 2 404
梦毁少年i
梦毁少年i 2020-12-19 06:08

When I create a new Gdiplus::Bitmap using the Bitmap::FromHBITMAP function, the resulting Bitmap is opaque - none of the partial transparency from the original HBITMAP is pr

相关标签:
2条回答
  • 2020-12-19 06:53

    I think working code is more useful than instructions, so:

    #include <GdiPlus.h>
    #include <memory>
    
    Gdiplus::Status HBitmapToBitmap( HBITMAP source, Gdiplus::PixelFormat pixel_format, Gdiplus::Bitmap** result_out )
    {
      BITMAP source_info = { 0 };
      if( !::GetObject( source, sizeof( source_info ), &source_info ) )
        return Gdiplus::GenericError;
    
      Gdiplus::Status s;
    
      std::auto_ptr< Gdiplus::Bitmap > target( new Gdiplus::Bitmap( source_info.bmWidth, source_info.bmHeight, pixel_format ) );
      if( !target.get() )
        return Gdiplus::OutOfMemory;
      if( ( s = target->GetLastStatus() ) != Gdiplus::Ok )
        return s;
    
      Gdiplus::BitmapData target_info;
      Gdiplus::Rect rect( 0, 0, source_info.bmWidth, source_info.bmHeight );
    
      s = target->LockBits( &rect, Gdiplus::ImageLockModeWrite, pixel_format, &target_info );
      if( s != Gdiplus::Ok )
        return s;
    
      if( target_info.Stride != source_info.bmWidthBytes )
        return Gdiplus::InvalidParameter; // pixel_format is wrong!
    
      CopyMemory( target_info.Scan0, source_info.bmBits, source_info.bmWidthBytes * source_info.bmHeight );
    
      s = target->UnlockBits( &target_info );
      if( s != Gdiplus::Ok )
        return s;
    
      *result_out = target.release();
    
      return Gdiplus::Ok;
    }
    
    0 讨论(0)
  • 2020-12-19 06:53

    It turns out that GDI+ never brings across the alpha channel when creating a Bitmap from an HBITMAP.

    The answer is to:

    • Use GetObject passing in a BITMAP and the HBITMAP, to get the width and height (and if the input bitmap is a DIB, the pixel data) of the input HBITMAP.
    • Create a Bitmap of the correct size with 32 bit PARGB pixel format.
    • Use LockBits to get hold of the pixelData memory of your new Bitmap.
    • If you got the pixels from GetObject, copy the ARGB values across using memcpy.
    • Call UnlockBits on the new Bitmap.

    In my case, the format of the input HBITMAP is correct for doing a straight memcpy from input bitmap pixel data to the new Bitmap pixel data.

    If you didnt get the input pixel data from GetObject, use GetDIBits to get a copy in the correct format.

    0 讨论(0)
提交回复
热议问题