Scope resolution operator on enums a compiler-specific extension?

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你的背包
你的背包 2020-12-19 05:33

On this question, there\'s an answer that states:

You can use typedef to make Colour enumeration type accessible without specifying it\'s \"full name\

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  • 2020-12-19 05:46

    That is not standard.

    In C++11, you will be able to make scoped enums with an enum class declaration.

    With pre-C++11 compilers, to scope an enum, you will need to define the enum inside a struct or namespace.

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  • 2020-12-19 06:02

    What you can do to get around it is to create a namespace that's the same name as the enumeration. That will effectively add the enumeration values into their own scope and you can use the name of the enumeration/namespace to refer to them. Of course it only works for enumerations that would otherwise exist in the global (or another namespace) scope.

    There's also an article on this issue somewhere.

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  • 2020-12-19 06:04

    In standard c++, things to the left of "::" must be a class or namespace, enums don't count.

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  • 2020-12-19 06:05

    I tried the following code:

    enum test
    {
        t1, t2, t3
    };
    
    void main() 
    {
        test t = test::t1;
    }
    

    Visual C++ 9 compiled it with the following warning:

    warning C4482: nonstandard extension used: enum 'test' used in qualified name

    Doesn't look like it's standard.

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  • 2020-12-19 06:07

    This is not allowed in C++98. However, staring from C++11 you can optionally use scope resolution operator with "old-style" enums

    enum E { A };
    
    int main()
    {
      A;    // OK
      E::A; // Also OK
    }
    

    Both ways of referring to A are correct in C++11 and later.

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