How to store a short[] array to a single channel 16bit png in Unity3D/C#?

前端 未结 0 392
长情又很酷
长情又很酷 2020-12-18 19:32

The title pretty much sums up my question. I am using Google\'s ARCore, and need to get the current depth information from the Depth API either as Texture in RGB565 Format (

相关标签:
回答
  • 消灭零回复
提交回复
热议问题