I\'m testing the InteractiveConsole example in Unity. I did some configurations as described in the official tutorial. After some setups I got on step 7: Run our example
Same thing for unity 5.1, just add || UNITY_5_1
to corresponding line in FB.cs
Another simple fix:
Change line 411 of FB.cs
to:
#if UNITY_4_5 || UNITY_EDITOR
This has been tested in version 5.2.1
.
Instead of change the call to LoadAndVerifyAssembly as @BrianJew suggests, you simply can change the line 381 of FB.cs, where it says
#if UNITY_4_5
you should put
#if UNITY_4_5 || UNITY_4_6
Or the appropiate flag for your Unity's version. In that block the key is obtained from this URL https://integrated-plugin-canvas-rsrc.fbsbx.com/rsrc/unity/key/sdk_5.1/AuthToken.unityhash