Unable to verify assembly data; you must provide an authorization key when loading this assembly

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春和景丽
春和景丽 2020-12-18 18:44

I\'m testing the InteractiveConsole example in Unity. I did some configurations as described in the official tutorial. After some setups I got on step 7: Run our example

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  • 2020-12-18 19:18

    Same thing for unity 5.1, just add || UNITY_5_1 to corresponding line in FB.cs

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  • 2020-12-18 19:21

    Another simple fix:

    Change line 411 of FB.cs to:

    #if UNITY_4_5 || UNITY_EDITOR
    

    This has been tested in version 5.2.1.

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  • 2020-12-18 19:31

    Instead of change the call to LoadAndVerifyAssembly as @BrianJew suggests, you simply can change the line 381 of FB.cs, where it says

    #if UNITY_4_5
    

    you should put

    #if UNITY_4_5 || UNITY_4_6
    

    Or the appropiate flag for your Unity's version. In that block the key is obtained from this URL https://integrated-plugin-canvas-rsrc.fbsbx.com/rsrc/unity/key/sdk_5.1/AuthToken.unityhash

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