Is it possible to tile an image in XNA so that it fills the entirety of a rectangle? I\'ve tried Googling the subject, but I can\'t find anything that seems to work (I\'m pr
The wrap sampler states indicate that texture coordinates that fall outside of the normal 0-1 range will be wrapped. If you're calling Draw()
with a null source rectangle, then your texture coordinates are always going to be from exactly 0 to exactly 1.
Try calling Draw()
with a source rectangle that's bigger than the texture. Twice as big should tile it twice, four times as big should tile it four times, etc.