Tiling a 2D Texture to Fill a Rectangle

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面向向阳花
面向向阳花 2020-12-18 14:17

Is it possible to tile an image in XNA so that it fills the entirety of a rectangle? I\'ve tried Googling the subject, but I can\'t find anything that seems to work (I\'m pr

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  • 2020-12-18 14:31

    The wrap sampler states indicate that texture coordinates that fall outside of the normal 0-1 range will be wrapped. If you're calling Draw() with a null source rectangle, then your texture coordinates are always going to be from exactly 0 to exactly 1.

    Try calling Draw() with a source rectangle that's bigger than the texture. Twice as big should tile it twice, four times as big should tile it four times, etc.

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