I\'m just working on the FIFO queue (the simple one, just what\'s pushed first, pops at first) with the variable data size but I\'m not sure with the way I\'m designing it.
I suggest to use the built in TQueue and/or TObjectQueue located in Contnrs.pas. With the lack of Generics one can derive a special TQueue for each datatype used. That would give you type safety inside the rest of your program, while all the casting and pointer related stuff is bundled inside the queue class.
Why not use:
type
PListItem = ^TListItem;
TListItem = record
Size: Integer; // size of the data pointed by the following member
Data: Pointer; // pointer to the target data reserved in memory
Next: PListItem; // pointer to the next data entry, or nil for the last one.
end;
You would also need a var Root: PListItem = nil;
and allocate/deallocate items with New() and Dispose(). You might want to add a var LastItem: PListItem = nil;
which contains the last item in your list so you don't have to walk through the whole list every time when you want to add an item.
While still primitive compared to modern "object-based solutions", a single linked-list is still very efficient for a FIFO solution. Not too elegant but hey, it works well enough. If you want more elegance, build a class around this all!
I would use memory streams and a TObjectQueue (as Uwe suggested).
type
TListQueue = class
private
FList: TObjectQueue;
public
constructor Create;
destructor Destroy; override;
procedure Push(const Value; const Size: Integer);
procedure Pop(var Value; var Size: Integer);
end;
implementation
constructor TListQueue.Create;
begin
inherited;
FList := TObjectQueue.Create;
end;
destructor TListQueue.Destroy;
begin
while FList.Count > 0 do
TMemoryStream(FList.Pop).Free;
FreeAndNil(FList);
inherited;
end;
procedure TListQueue.Push(const Value; const Size: Integer);
var
LStream: TMemoryStream;
begin
LStream := TMemoryStream.Create;
LStream.Write(Value, Size);
FList.Push(LStream);
end;
procedure TListQueue.Pop(var Value; var Size: Integer);
var
LStream: TMemoryStream;
begin
if FList.Count > 0 then
begin
LStream := TMemoryStream(FList.Pop);
Size := LStream.Size;
LStream.Position := 0;
LStream.Read(Value, Size);
LStream.Free;
end;
end;