Does canvas context2d.drawImage( webglCanvas, 0, 0 ) block until a webgl is finished rendering?

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情话喂你
情话喂你 2020-12-18 10:00

I assume the answer is "no" from my testing but I thought I\'d make sure.

I\'m trying to draw / copy the contents from a WebGL canvas to a 2d canvas every f

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