I am adding a callout view like this:
func mapView(mapView: MKMapView!,
didSelectAnnotationView view: MKAnnotationView!) {
let calloutView = UIVi
Swift 4.0
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let rect = self.bounds;
var isInside: Bool = rect.contains(point);
if(!isInside)
{
for view in self.subviews
{
isInside = view.frame.contains(point);
if isInside
{
break;
}
}
}
return isInside;
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
if (hitView != nil)
{
self.superview?.bringSubview(toFront: self)
}
return hitView
}
It's because your annotation view only detects touches inside its bounds. Since your callout view extends beyond the bounds, the subview doesn't recognize the tap. You need to override the pointInside:withEvent: method in the annotation view so your callout will actually detect the touch.
Here's an example in Objective-C:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
CGRect rect = self.bounds;
BOOL isInside = CGRectContainsPoint(rect, point);
if (!isInside)
{
for (UIView *view in self.subviews)
{
isInside = CGRectContainsPoint(view.frame, point);
if (isInside)
{
break;
}
}
}
return isInside;
}
EDIT:
Swift version:
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let rect = self.bounds
var isInside = CGRectContainsPoint(rect, point)
if (!isInside) {
for subview in subviews {
isInside = CGRectContainsPoint(subview.frame, point)
if (isInside) {
break
}
}
}
println(isInside)
return isInside;
}
Removing from annotation view swift 5
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
if (hitView != nil)
{
self.superview?.bringSubviewToFront(self)
}
return hitView
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let rect = self.bounds;
var isInside: Bool = rect.contains(point);
if(!isInside)
{
for view in self.subviews
{
isInside = view.frame.contains(point);
if isInside
{
break;
}
}
}
return isInside;
}