I have a class that takes an UIImage
, initializes a CIImage
with it like so:
workingImage = CIImage.init(image: baseImage!)
The heart of the matter is that passing through CIImage is not the way to crop a UIImage. For one thing, coming back from CIImage to UIImage is a complicated business. For another, the whole round-trip is unnecessary.
To crop an image, make an image graphics context of the desired cropped size and call draw(at:)
on the UIImage to draw it at the desired point relative to the graphics context, so that the desired portion of the image falls into the context. Now extract the resulting new image and close the context.
To demonstrate, I'll crop to one of the thirds you are trying to crop to, namely the lower right third:
let sz = baseImage.size
UIGraphicsBeginImageContextWithOptions(
CGSize(width:sz.width/3.0, height:sz.height/3.0),
false, 0)
baseImage.draw(at:CGPoint(x: -sz.width/3.0*2.0, y: -sz.height/3.0*2.0))
let tmpImg = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Original image (baseImage
):
Cropped image (tmpImg
):
The other sections are completely parallel.
Core Image's coordinate system mismatches with UIKit, so the rect needs to be mirrored.
So in your specific case, you want:
var ciRect = croppingRect
ciRect.origin.y = workingImage!.extent.height - ciRect.origin.y - ciRect.height
let tmpImg = workingImage!.cropped(to: ciRect)
This definitely works for iOS 10+.
In a more general case, we would make a UIImage extension that covers both possible coordinate systems, and that's way faster than draw(at:)
:
extension UIImage {
/// Return a new image cropped to a rectangle.
/// - parameter rect:
/// The rectangle to crop.
open func cropped(to rect: CGRect) -> UIImage {
// a UIImage is either initialized using a CGImage, a CIImage, or nothing
if let cgImage = self.cgImage {
// CGImage.cropping(to:) is magnitudes faster than UIImage.draw(at:)
if let cgCroppedImage = cgImage.cropping(to: rect) {
return UIImage(cgImage: cgCroppedImage)
} else {
return UIImage()
}
}
if let ciImage = self.ciImage {
// Core Image's coordinate system mismatch with UIKit, so rect needs to be mirrored.
var ciRect = rect
ciRect.origin.y = ciImage.extent.height - ciRect.origin.y - ciRect.height
let ciCroppedImage = ciImage.cropped(to: ciRect)
return UIImage(ciImage: ciCroppedImage)
}
return self
}
}
I've made a pod for it, so the source code is at https://github.com/Coeur/ImageEffects/blob/master/SwiftImageEffects/ImageEffects%2Bextensions.swift