TL;DR: How do I get an action like find(), but block traversal (not full stop, just skip) for a certain selector?
ANSWERS: $(Any).fin
Well, I really don't want to be answering my own question on a bounty, so if anyone can provide a better or alternative implementation please do..
However, being pressed to complete the project, I ended up working on this quite a bit and came up with a fairly clean jQuery plugin for doing a jQuery.find() style search while excluding child branches from the results as you go.
Usage to work with sets of elements inside nested views:
// Will not look in nested ul's for inputs
$('ul').findExclude('input','ul');
// Will look in nested ul's for inputs unless it runs into class="potato"
$('ul').findExclude('input','.potato');
More complex example found at http://jsfiddle.net/KX65p/3/ where I use this to .each() a nested class and bind elements which occur in each nested view to a class. This let me make components server-side and client-side reflect each other's properties and have cheaper nested event handling.
Implementation:
// Find-like method which masks any descendant
// branches matching the Mask argument.
$.fn.findExclude = function( Selector, Mask, result){
// Default result to an empty jQuery object if not provided
result = typeof result !== 'undefined' ?
result :
new jQuery();
// Iterate through all children, except those match Mask
this.children().each(function(){
thisObject = jQuery( this );
if( thisObject.is( Selector ) )
result.push( this );
// Recursively seek children without Mask
if( !thisObject.is( Mask ) )
thisObject.findExclude( Selector, Mask, result );
});
return result;
}
(Condensed Version):
$.fn.findExclude = function( selector, mask, result )
{
result = typeof result !== 'undefined' ? result : new jQuery();
this.children().each( function(){
thisObject = jQuery( this );
if( thisObject.is( selector ) )
result.push( this );
if( !thisObject.is( mask ) )
thisObject.findExclude( selector, mask, result );
});
return result;
}
From my understanding, I would bind to the .controls
elements and allow the event to bubble up to them. From that, you can get the closest .Interface
to get the parent, if needed. This way you are added multiple handlers to the same elements as you go further down the rabbit hole.
While I saw you mention it, I never saw it implemented.
//Attach the event to the controls to minimize amount of binded events
$('.controls').on('click mouseenter mouseleave', function (event) {
var target = $(event.target),
targetInterface = target.closest('.Interface'),
role = target.data('role');
if (event.type == 'click') {
if (role) {
switch (role) {
case 'ReplyButton':
console.log('Reply clicked');
break;
case 'VoteUp':
console.log('Up vote clicked');
break;
case 'VoteDown':
console.log('Down vote clicked');
break;
default:
break;
}
}
}
});
Here is a fiddle showing what I mean. I did remove your js in favor of a simplified display.
It does seem that my solution may be a over simplification though...
So here is a fiddle that defines some common functions that will help achieve what you are looking for...I think. The getInterfaces
provides a simplified function to find the interfaces and their controls, assuming all interfaces always have controls.
There are probably fringe cases that will creep up though. I also feel I need to apologize if you have already ventured down this path and I'm just not seeing/understanding!
Ok, ok. I think I understand what you want. You want to get the unique interfaces and have a collection of controls that belong to it, that make sense now.
Using this fiddle as the example, we select both the .Interface
and the .Interface .controls
.
var interfacesAndControls = $('.Interface, .Interface .controls');
This way we have a neat collection of the interfaces and the controls that belong to them in order they appear in the DOM. With this we can loop through the collection and check to see if the current element has the .Interface
associated with it. We can also keep a reference to the current interface object we create for it so we can add the controls later.
if (el.hasClass('Interface')){
currentInterface = new app.Interface(el, [], eventCallback);
interfaces.push(currentInterface);
//We don't need to do anything further with the interface
return;
};
Now when we don't have the .Interface
class associate with the element, we got controls. So let's first modify our Interface
object to support adding controls and binding events to the controls as they are being added to the collection.
//The init function was removed and the call to it
self.addControls = function(el){
//Use the mouseover and mouseout events so event bubbling occurs
el.on('click mouseover mouseout', self.eventCallback)
self.controls.push(el);
}
Now all we have to do is add the control to the current interfaces controls.
currentInterface.addControls(el);
After all that, you should get an array of 3 objects (interfaces), that have an array of 2 controls each.
Hopefully, THAT has everything you are looking for!