How to do dynamic path recalculation with Astar in Unity? (2D Tilemaps)

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忘了有多久
忘了有多久 2020-12-17 17:55

I am using a 2D tilemap in Unity and an A* algorithm that I recreated from this tutorial: https://www.youtube.com/watch?v=LCDwDkIcYiQ&t=989s

However, in my use ca

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