Difference between frame.size.width and frame.width

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梦毁少年i
梦毁少年i 2020-12-17 16:15

I was writing a program in swift and just now I noticed that I can directly access a CGRect frame\'s width and height properties directly without using the

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  • 2020-12-17 16:53

    In Objective C, when I tried to write the same code, the line height = view.frame.height is throwing an error. Can anyone please tell me the difference (if any) in these two lines of code.

    CGGeometry.h defines a couple of types, among them the C struct CGRect. This struct has two members: origin and size.

    That's all you can access in C (and Objective-C) using dot notation. Neither C nor Objective-C offer extensions for structs.

    Swift imports the type as a Swift struct. The difference is that Swift does allow for extensions on structs. So it exposes several free C functions as extensions:

    CGRectGetMinX() — CGRect.minX
    CGRectGetMidX() — CGRect.midX
    CGRectGetMaxX() — CGRect.maxX
    CGRectGetWidth() — CGRect.width
    [... same for y]
    

    These C functions are there since ages—they just live in a dusty corner of CoreGraphics.

    They are quite useful but you have to know their semantics (which differ a bit from the standard accessors): They normalise the dimensions.

    This means that they convert a rect with negative width or height to a rect that covers the same area with positive size and offset origin.

    let rect = CGRect(x: 0, y: 0, width: 10, height: -10)
    assert(rect.width == rect.size.width)   // OK
    assert(rect.height == rect.size.height) // boom
    
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  • 2020-12-17 16:57

    frame is of CGRect structure, apart from its width and height have only getters, they can only be positive. From the documentation:

    Regardless of whether the height is stored in the CGRect data structure as a positive or negative number, this function returns the height as if the rectangle were standardized. That is, the result is never a negative number.

    However, size is of CGSize structure, from the documentation:

    A CGSize structure is sometimes used to represent a distance vector, rather than a physical size. As a vector, its values can be negative. To normalize a CGRect structure so that its size is represented by positive values, call the standardized function.

    So the difference is obvious.

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  • 2020-12-17 17:08

    I just looked into the CGRect structure reference. In Swift there is an extension defined which have members height and width. Please have a look at the code below

    struct CGRect {
    var origin: CGPoint
    var size: CGSize
    }
    
    extension CGRect {
        ...
        var width: CGFloat { get }
        var height: CGFloat { get }
        ...
    }
    

    So that you can directly fetch height and width values from a CGRect. As you can see these are only getters, so you will get an error if you try to set these values using view.frame.height = someValue

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