As marc_s pointed out, the answer was to have one service implementation class that implements both interfaces. Below is the full working code.
Server:
static void Main(string[] args)
{
string serviceAddress = "net.tcp://localhost:8088/FooBarService";
ServiceHost selfServiceHost = new ServiceHost(typeof(FooService));
// The endpoints need to share this binding.
var binding = new NetTcpBinding();
selfServiceHost.AddServiceEndpoint(typeof(IFooService), binding, serviceAddress);
selfServiceHost.AddServiceEndpoint(typeof(IBarService), binding, serviceAddress);
selfServiceHost.Open();
Console.WriteLine("The service is ready.");
Console.WriteLine("Press any key to terminate service.");
Console.WriteLine();
Console.ReadKey();
selfServiceHost.Close();
}
Client:
static void Main(string[] args)
{
NetTcpBinding netTcpBinding = new NetTcpBinding();
EndpointAddress endpointAddress = new EndpointAddress("net.tcp://localhost:8088/FooBarService");
// Call IFooService
var channelFactoryFoo = new ChannelFactory<IFooService>(netTcpBinding, endpointAddress);
IFooService channelFoo = channelFactoryFoo.CreateChannel();
Console.WriteLine(channelFoo.FooMethod1());
// Call IBarService
var channelFactoryBar = new ChannelFactory<IBarService>(netTcpBinding, endpointAddress);
IBarService channelBar = channelFactoryBar.CreateChannel();
Console.WriteLine(channelBar.BarMethod1());
Console.ReadKey();
}
Foo Contract:
[ServiceContract]
public interface IFooService
{
[OperationContract]
string FooMethod1();
[OperationContract]
string FooMethod2();
}
Bar Contract:
[ServiceContract]
public interface IBarService
{
[OperationContract]
string BarMethod1();
[OperationContract]
string BarMethod2();
}
Foo Service:
public class FooService : IFooService, IBarService
{
public string FooMethod1()
{
return "FooMethod1";
}
public string FooMethod2()
{
return "FooMethod2";
}
public string BarMethod1()
{
return "BarMethod1";
}
public string BarMethod2()
{
return "BarMethod2";
}
}