In CABasicAnimation.fromValue
I want to convert a CGPoint
to a \"class\" so I used NSValue
valueWithPoint
but in device m
In Swift, you can change a value like this:
var pointValueare = CGPointMake(30,30)
NSValue(CGPoint: pointValueare)
&(cgpoint) -> get a reference (address) to cgpoint (NSPoint *)&(cgpoint) -> casts that reference to an NSPoint pointer *(NSPoint )(cgpoint) -> dereferences that NSPoint pointer to return an NSPoint to make the return type happy
Don't think of it as "converting" your point-- NSValue is a wrapper class that holds primitive structs like NSPoint. Anyway, here's the function you need. It's part of Cocoa, but not Cocoa Touch. You can add the entire function to your project, or just do the same conversion wherever you need it.
NSPoint NSPointFromCGPoint(CGPoint cgpoint) {
return (*(NSPoint *)&(cgpoint));
}
There is a UIKit
addition to NSValue
that defines a function
+ (NSValue *)valueWithCGPoint:(CGPoint)point
See iPhone doc
In Swift the static method is change to an initialiser method:
var pointValue = CGPointMake(10,10)
NSValue(CGPoint: pointValue)
If you are using a recent-ish version of Xcode (post 2015), you can adopt the modern Objective-C syntax for this. You just need to wrap your CGPoint in @()
:
CGPoint primitivePoint = CGPointMake(4, 6);
NSValue *wrappedPoint = @(primitivePoint);
Under the hood the compiler will call +[NSValue valueWithCGPoint:]
for you.
https://developer.apple.com/library/archive/releasenotes/ObjectiveC/ModernizationObjC/AdoptingModernObjective-C/AdoptingModernObjective-C.html