How can I return an anonymous struct in C?

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青春惊慌失措
青春惊慌失措 2020-12-17 07:49

Trying some code, I realized that the following code compiles:

struct { int x, y; } foo(void) {
}

It se

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  • 2020-12-17 08:18

    The struct you're returning is not an anonymous struct. The C standard defines an anonymous struct as a member of another struct that doesn't use a tag. What you're returning is a struct without a tag, but since it isn't a member, it is not anonymous. GCC uses the name < anonymous > to indicate a struct without a tag.

    Let's say you try to declare an identical struct in the function.

    struct { int x, y; } foo( void )
    {
        return ( struct { int x, y; } ){ 0 } ;
    }
    

    GCC complains about it: incompatible types when returning type 'struct < anonymous>', but 'struct <anonymous>' was expected.

    Apparently the types are not compatible. Looking in the standard we see that:

    6.2.7 Compatible type and composite type

    1: Two types have compatible type if their types are the same. Additional rules for determining whether two types are compatible are described in 6.7.2 for type specifiers, in 6.7.3 for type qualifiers, and in 6.7.6 for declarators. Moreover, two structure, union, or enumerated types declared in separate translation units are compatible if their tags and members satisfy the following requirements: If one is declared with a tag, the other shall be declared with the same tag. If both are completed anywhere within their respective translation units, then the following additional requirements apply: there shall be a one-to-one correspondence between their members such that each pair of corresponding members are declared with compatible types; if one member of the pair is declared with an alignment specifier, the other is declared with an equivalent alignment specifier; and if one member of the pair is declared with a name, the other is declared with the same name. For two structures, corresponding members shall be declared in the same order. For two structures or unions, corresponding bit-fields shall have the same widths. For two enumerations, corresponding members shall have the same values.

    The second bold part, explains that if both struct are without the tag, such as in this example, they have to follow additional requirements listed following that part, which they do. But if you notice the first bold part, they have to be in separate translation units, and structs in the example aren't. So they are not compatible and the code is not valid.

    It is impossible to make the code correct since if you declare a struct and use it in this function. You have to use a tag, which violates the rule that both have structs have to have the same tag:

    struct t { int x, y; } ;
    
    struct { int x, y; } foo( void )
    {
        struct t var = { 0 } ;
    
        return var ;
    }
    

    Again GCC complains: incompatible types when returning type 'struct t' but 'struct <anonymous>' was expected

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  • 2020-12-17 08:24

    You could define a structure in specification of the return argument. Moreover you can use compound literals introduced in C99 for brevity:

    #include<stdio.h>
    
    struct foo { int x, y; }
    foo( void )  
    {
        return (struct foo){ 1, 2 } ;
    }
    
    int main()
    {
        struct foo res = foo();
        printf("%d %d\n", res.x, res.y);
    }
    
    

    prints:

    1 2
    

    The code compiles in pedantic mode for C99 with no warnings. Note that the tag name is the same as function. This works because namespaces for structs and global objects are separated. This way you minimize the chances for accidental conflict of names. You can use something like foo_result if you consider it more suitable.

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  • 2020-12-17 08:27

    You probably cannot explicitly return some aggregate value from your function (unless you use a typeof extension to get the type of the result).

    The moral of the story is that even if you can declare a function returning an anonymous struct, you should practically never do that.

    Instead, name the struct and code:

    struct twoints_st { int x; int y; };
    struct twoints_st foo (void) {
       return ((struct twoints_st) {2, 3});
    };
    

    Notice that it is syntactically ok, but it is generally undefined behavior at execution to have a function without return (e.g., you could call exit inside it). But why would you want to code the following (probably legal)?

    struct { int xx; int yy; } bizarrefoo(void) { exit(EXIT_FAILURE); }
    
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  • 2020-12-17 08:31

    Here's a way to return anonymous structs in C++14 without any hacks I just discovered.
    (C++ 11 should be sufficient, I suppose)
    In my case a function intersect() returns std::pair<bool, Point> which is not very descriptive so I decided to make a custom type for the result.
    I could have made a separate struct but it wasn't worth since I would need it only for this special case; that's why I used an anonymous struct.

    auto intersect(...params...) {
        struct
        {
            Point point;
            bool intersects = false;
        } result;
    
        // do stuff...
    
        return result;
    }
    

    And now, instead of the ugly

    if (intersection_result.first) {
        Point p = intersection_result.second
    

    I can use the much better looking:

    if (intersection_result.intersects) {
        Point p = intersection_result.point;
    
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  • 2020-12-17 08:37

    This works up to the newest version of GCC. It is particularly useful for creating dynamic arrays with macros. For instance:

    #define ARRAY_DECL(name, type) struct { int count; type *array; } name
    

    Then you can make the array with realloc, etc. This is useful because then you can create a dynamic array with any type, and there is one way to make all of them. Otherwise, you would end up using a lot of void *'s and then writing functions to actually get the values back out with casts and such. You can shortcut all of this with macros; that is their beauty.

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  • 2020-12-17 08:38

    This works in my version of GCC, but seems like a total hack. It is perhaps useful in auto-generated code where you don't want to deal with the additional complexity of generating unique structure tags, but I'm sort of stretching to come up with even that rationalization.

    struct { int x,y; }
    
    foo(void) {
       typeof(foo()) ret;
       ret.x = 1;
       ret.y = 10;
       return ret;
    }
    
    main()
    {
       typeof(foo()) A;
    
       A = foo();
    
       printf("%d %d\n", A.x, A.y);
    }
    

    Also, it's dependent on typeof() being present in the compiler -- GCC and LLVM seem to support it, but I'm sure many compilers do not.

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