Sprite Kit Texture Atlas: Define Image Format (RGBA4444, RGB565, …)

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庸人自扰
庸人自扰 2020-12-17 06:30

How do I define the image format of a Texture Atlas in Sprite Kit?

For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like

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  • 2020-12-17 07:23

    In your project build settings you can find Output Texture Atlas Format.

    Step by step:

    1. In the Editor area, select your project and click Build Settings.
    2. Type Sprite in the search field, and press Return.
    3. Just set it to desired format:

    Build settings for texture atlas format

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