I am rotating points around a center point in 2D space. The points are the center point, the old mouse position, and the new mouse position. My rotation function works fin
Try this, but I'm not sure:
double v1x = Xb - Xc;
double v1y = Yb - Yc;
double v2x = Xa - Xc;
double v2y = Ya - Yc;
double angle = Math.Atan2(v1x, v1y) - Math.Atan2(v2x, v2y);
private double AngleFrom3PointsInDegrees(double x1, double y1, double x2, double y2, double x3, double y3)
{
double a = x2 - x1;
double b = y2 - y1;
double c = x3 - x2;
double d = y3 - y2;
double atanA = Math.Atan2(a, b);
double atanB = Math.Atan2(c, d);
return (atanA - atanB) * (-180 / Math.PI);
// if Second line is counterclockwise from 1st line angle is
// positive, else negative
}
Given vectors (x1,y1) and (x2,y2), I would suggest computing the cross product and dot product, and then using Atan2() on them. That will work in all cases where both vectors are non-zero and vector lengths are "reasonable".
It seems like all you need to do is
angle = angle > Math.PI ? angle - 2*Math.PI : angle;
at the end of your code. That will give you a clockwise rotation to the right of the line defined by centerPoint and oldPoint, and counter-clockwise to the left of it, regardless of orientation.