I am using AVAssetReader to read ipod library asset audio data and render a waveform image. this takes place using code I have described in my answer to this question
<answering my own question....
further searching on SO led me to implementing this alternate solution:
- (void)setupAudio {
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
UInt32 doSetProperty = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetProperty), &doSetProperty);
[[AVAudioSession sharedInstance] setActive: YES error: nil];
}
this was gleaned from here
**EDIT **UPDATED****
I have since made this into a class that also pre-initialises the audio queue (useful in both simulator and device as it eliminates the startup lag from the playback of the first audio file.
you can find the point1sec.mp3 here: http://www.xamuel.com/blank-mp3s/
#import <AVFoundation/AVFoundation.h>
#import "AudioToolbox/AudioServices.h"
@interface sw_AVAudioPlayerSetup : NSObject
<AVAudioPlayerDelegate> {
}
+ (void)setupAudio ;
+ (void)setupSharedSession ;
@end
@implementation sw_AVAudioPlayerSetup
+ (void)setupSharedSession {
static BOOL audioSessionSetup = NO;
if (audioSessionSetup) {
return;
}
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
UInt32 doSetProperty = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetProperty), &doSetProperty);
[[AVAudioSession sharedInstance] setActive: YES error: nil];
audioSessionSetup = YES;
}
+ (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
// delegate callback to release player
[player release];
}
+ (void)setupAudio {
[self setupSharedSession];
NSString *filepath = [[NSBundle mainBundle]
pathForResource:@"point1sec"
ofType:@"mp3"];
if ([[NSFileManager defaultManager] fileExistsAtPath:filepath]) {
AVAudioPlayer* player = [[AVAudioPlayer alloc]
initWithContentsOfURL:
[NSURL fileURLWithPath:filepath]
error:nil];
player.delegate = (id <AVAudioPlayerDelegate>) self;
[player play];
}
}