How can I address an app that started earlier, but is “Terminated due to Memory Pressure” now?

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[愿得一人]
[愿得一人] 2020-12-16 21:35

I am working on an iOS app in Xcode. Earlier I got it to start and run, up to a limited level of functionality. Then there were compilation failures claiming untouched boile

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  • 2020-12-16 21:51

    Review the Performance Tuning section of Apple's iOS Programming documentation. Use Apple's Instruments application to determine how, when, and how much memory your app is using.

    One approach you should consider is to disconnect the graphics resources from your application, and add them back one-by-one once you feel they meet the requirements and limitations of iOS.

    Now, this part of my answer is opinion: it sounds like your app is a high risk for being rejected from the App Store, in case that is your intended destination for this app.

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