How to convert a 24 Bit PNG to 3 Bit PNG using Floyd–Steinberg dithering? java.awt.image.BufferedImage
should be used to get and set RGB values.
On wik
By the way, here is the code and live demo of Floyd-Steinberg in video! :)
http://blog.ivank.net/floyd-steinberg-dithering-in-javascript.html
Use image.getRGB(x, y) and image.setRGB(x, y, color) and use the pseudocode from the wikipedia article. Note that code on the wiki does not say how to "subtract", "add" and "multiply" colors. (The T3
class below handles "color" manipulation.)
The code below will produce this screenshot:
class Test {
private static BufferedImage floydSteinbergDithering(BufferedImage img) {
C3[] palette = new C3[] {
new C3( 0, 0, 0),
new C3( 0, 0, 255),
new C3( 0, 255, 0),
new C3( 0, 255, 255),
new C3(255, 0, 0),
new C3(255, 0, 255),
new C3(255, 255, 0),
new C3(255, 255, 255)
};
int w = img.getWidth();
int h = img.getHeight();
C3[][] d = new C3[h][w];
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++)
d[y][x] = new C3(img.getRGB(x, y));
for (int y = 0; y < img.getHeight(); y++) {
for (int x = 0; x < img.getWidth(); x++) {
C3 oldColor = d[y][x];
C3 newColor = findClosestPaletteColor(oldColor, palette);
img.setRGB(x, y, newColor.toColor().getRGB());
C3 err = oldColor.sub(newColor);
if (x+1 < w) d[y ][x+1] = d[y ][x+1].add(err.mul(7./16));
if (x-1>=0 && y+1<h) d[y+1][x-1] = d[y+1][x-1].add(err.mul(3./16));
if (y+1 < h) d[y+1][x ] = d[y+1][x ].add(err.mul(5./16));
if (x+1<w && y+1<h) d[y+1][x+1] = d[y+1][x+1].add(err.mul(1./16));
}
}
return img;
}
private static C3 findClosestPaletteColor(C3 c, C3[] palette) {
C3 closest = palette[0];
for (C3 n : palette)
if (n.diff(c) < closest.diff(c))
closest = n;
return closest;
}
public static void main(String[] args) throws IOException {
final BufferedImage normal = ImageIO.read(new URL("http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png")).getSubimage(100, 100, 300, 300);
final BufferedImage dietered = floydSteinbergDithering(ImageIO.read(new URL("http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png"))).getSubimage(100, 100, 300, 300);
JFrame frame = new JFrame("Test");
frame.setLayout(new GridLayout(1, 2));
frame.add(new JComponent() {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(normal, 0, 0, this);
}
});
frame.add(new JComponent() {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(dietered, 0, 0, this);
}
});
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setVisible(true);
}
static class C3 {
int r, g, b;
public C3(int c) {
Color color = new Color(c);
this.r = color.getRed();
this.g = color.getGreen();
this.b = color.getBlue();
}
public C3(int r, int g, int b) {
this.r = r;
this.g = g;
this.b = b;
}
public C3 add(C3 o) {
return new C3(r + o.r, g + o.g, b + o.b);
}
public C3 sub(C3 o) {
return new C3(r - o.r, g - o.g, b - o.b);
}
public C3 mul(double d) {
return new C3((int) (d * r), (int) (d * g), (int) (d * b));
}
public int diff(C3 o) {
return Math.abs(r - o.r) + Math.abs(g - o.g) + Math.abs(b - o.b);
}
public int toRGB() {
return toColor().getRGB();
}
public Color toColor() {
return new Color(clamp(r), clamp(g), clamp(b));
}
public int clamp(int c) {
return Math.max(0, Math.min(255, c));
}
}
}
source code needs the missing method "diff" in the static class C3. otherwise, it doesn't compile or work.
here's the missing diff method:
public int diff(C3 o) {
int Rdiff = o.r - this.r;
int Gdiff = o.g - this.g;
int Bdiff = o.b - this.b;
int distanceSquared = Rdiff*Rdiff + Gdiff*Gdiff + Bdiff*Bdiff;
return distanceSquared;
}
You can use JAI: http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Image-manipulation.doc.html