Traditionally, in C++, you would create any dependencies in the constructor and delete them in the destructor.
class A
{
public:
A() { m_b = new B(); }
The answer to your question is RAII (Resource Acquisition Is Initialization).
But your example is dangerous:
Solution 1 use a smart pointer:
class A
{
public:
A(): m_b(new B) {}
private:
boost::shared_ptr<B> m_b;
};
Solution 2: Remember the rule of 4:
If your class contains an "Owned RAW pointer" then you need to override all the compiler generated methods.
class A
{
public:
A(): m_b(new B) {}
A(A const& copy): m_b(new B(copy.m_b)) {}
A& operator=(A const& copy)
{
A tmp(copy);
swap(tmp);
return *this;
}
~A()
{
delete m_b;
}
void swap(A& dst) throw ()
{
using std::swap;
swap(m_b, dst.m_b);
}
private:
B* m_b;
};
I use the term "Owned RAW Pointer" above as it is the simplest example. But RAII is applicable to all resources and when your object contains a resource that you need to manage ('Owned RAW Poiner', DB Handle etc).
RAII - Resource Acquisition Is Initialization
This technique is best known as RAII - Resource Allocation Is Initialization. It has its own tag on this site.
Alternative. more intuitive names have been suggested, in particular: