I don\'t have my Effective C++ with me and this is bugging me so much that I have to ask for my own sanity. Given
class Foo : public Bar{}
void MyFunc(Bar
Not a problem, because you're passing in a reference. You're not creating a new object, just letting MyFunc access the original object.
Slicing is only a problem when you cast an object to its parent class. There is no slicing when you cast pointers or references.
Since you are passing the reference - no, unless you later assign to an instance of Bar
.