I have been provided with a framework by a third party vendor for an iPhone hardware accessory. So I have a folder like Device.framework. Inside that folder is a binary file
A *.framework is simply a package containing: the static library, headers, associated meta data. Copy and paste the .framework and extract the static *.a file and related header files.
Then it's simply a matter of using the MonoTouch btouch tool to bind the static library for use in your MonoTouch project. There is a great example of how to bind a native library to MonoTouch on Github. With guidance on targeting simulator + device and using the LinkWith attribute to embed the static library in a single *.dll:
Also, make sure to check out the btouch Reference documentation here:
Rename that binary file to Device.a
. You can do that as the framework you mention is not done by Apple, hence it has to be a static library and not a dynamic one.
Make sure your project links that library (Device.a
).
Include the headers in your project and reference them where appropriate.