java- how to generate a random hexadecimal value within specified range of values

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广开言路
广开言路 2020-12-16 14:40

I have a scenario in a java web app, where a random hexadecimal value has to be generated. This value should be within a range of values specified by me. (The range of value

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  • 2020-12-16 14:58

    Try this,

    String s = String.format("%x",(int)(Math.random()*100));
    System.out.println(s);
    
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  • 2020-12-16 15:00
    Random randomService = new Random();
    StringBuilder sb = new StringBuilder();
    while (sb.length() < RANDOM_HEX_LENGTH) {
        sb.append(Integer.toHexString(randomService.nextInt()));
    }
    sb.setLength(RANDOM_HEX_LENGTH);
    System.out.println(sb.toString());
    
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  • 2020-12-16 15:02

    Random progressive hex colors:

    String letters[] = "0123456789ABCDEF".split("");
    int min=letters.length-(letters.length/3);
    int max=letters.length;
    Random rnd=new Random(1000);
    String colorEx[]= new String[]{"00","00","00"};
    int colorChange=0;
    int addColorChange=1;
    
    private String getRandomColor() {
        StringBuilder color = new StringBuilder("#");
        int highColor=rnd.nextInt(2)+1;
        for (int i = 0; i<3; i++) {
            int addColor=0;
            if (i==highColor)
                highColor=min;
    
            color.append(colorEx[i]);
    
            if (colorChange==i) {
                if (colorEx[i].equals("00"))
                    colorEx[i]="55";
                else if (colorEx[i].equals("55"))
                    colorEx[i]="AA";
                else if (colorEx[i].equals("AA"))
                    colorEx[i]="FF";
                else {
                    if (i>0 && !"00".equals(colorEx[i-1]))
                        colorEx[i-1]="00";
                    else if (i<2)
                        colorEx[i+1]="00";
                    colorChange+=addColorChange;
                    //colorChange++;
                    if (colorChange>2 || colorChange<0) {
                        //colorChange=0;
                        addColorChange=-addColorChange;
                        colorChange+=addColorChange;
                        colorChange+=addColorChange;
                    }
                }
            }
        }
        return color.toString();
    }
    
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  • 2020-12-16 15:05

    Yes, you just generate a decimal value in your range. Something such as:

    Random rand = new Random();
    int myRandomNumber = rand.nextInt(0x10) + 0x10; // Generates a random number between 0x10 and 0x20
    System.out.printf("%x\n",myRandomNumber); // Prints it in hex, such as "0x14"
    // or....
    String result = Integer.toHexString(myRandomNumber); // Random hex number in result
    

    Hex and decimal numbers are handled the same way in Java (as integers), and are just displayed or inputted differently. (More info on that.)

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  • 2020-12-16 15:19

    You can try this. As this works for me:

    Random random = new Random();
    int nextInt = random.nextInt(256*256*256);
    System.out.println(String.format("#%06x", nextInt));
    
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  • 2020-12-16 15:21

    Using Math.sin() (colors adaptable to totalItems to be colored):

    double rFactor=0;
    double gFactor=0.5;
    double bFactor=1;
    double rAdd=0.1;
    double gAdd=0.2;
    double bAdd=0.3;
    String lettersLight[] = "6789ABCDEF".split("");
    String lettersDark[] =  "0123456789".split("");
    int halfLetters=lettersDark.length/2;
    
    private void initRandomColor2(int totalItems) {
        double rFactor=0;
        double gFactor=(Math.PI/totalItems)*2;
        double bFactor=(Math.PI/totalItems)*4;
        rAdd=(Math.PI/totalItems)+(Math.PI/totalItems);
        gAdd=(Math.PI/totalItems)+(Math.PI/totalItems)*2;
        bAdd=(Math.PI/totalItems)+(Math.PI/totalItems)*4;
    }
    private String getRandomColor2(boolean light) {
        int r=(int)(halfLetters+(Math.sin(rFactor)*(halfLetters-1)));
        int g=(int)(halfLetters+(Math.sin(gFactor)*(halfLetters-1)));
        int b=(int)(halfLetters+(Math.sin(bFactor)*(halfLetters-1)));
        rFactor+=rAdd;
        gFactor+=gAdd;
        bFactor+=bAdd;
        return (light
                ?lettersLight[r]+lettersLight[r]+lettersLight[g]+lettersLight[g]+lettersLight[b]+lettersLight[b]
                :lettersDark[r]+lettersDark[r]+lettersDark[g]+lettersDark[g]+lettersDark[b]+lettersDark[b]
                );
    }
    
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