For example, building a client for an API, like Twitch.
In a Dart CLI binary, I could use a generic environment variable, or a Dart definition variable. For example,
Since I was trying to solve this as well and encountered this thread I just wanted to add this for people looking for a solution in the future... If all you're looking for is PROD/DEV environments there is now a supported way of getting if the app is in production or not:
const bool isProduction = bool.fromEnvironment('dart.vm.product');
As suggested by:
https://twitter.com/FlutterDev/status/1048278525432791041
https://github.com/flutter/flutter/issues/4014
Create a class:
import 'package:flutter/foundation.dart';
class AppUtils {
static String get clientId {
if (kDebugMode) return 'debug_id';
else if (kProfileMode) return 'profile_id';
else if (kReleaseMode) return 'production_id';
else if (kIsWeb) return 'web_mode_id';
throw ArgumentError('No mode detected');
}
}
Usage:
var id = AppUtils.clientId;
Starting from Flutter 1.17 you can define compile-time variables if you want to.
To do so just use --dart-define
argument during flutter run
or flutter build
If you need to pass multiple key-value pairs, just define --dart-define
multiple times:
flutter run --dart-define=SOME_VAR=SOME_VALUE --dart-define=OTHER_VAR=OTHER_VALUE
and then, anywhere in your code you can use them like:
const SOME_VAR = String.fromEnvironment('SOME_VAR', defaultValue: 'SOME_DEFAULT_VALUE');
const OTHER_VAR = String.fromEnvironment('OTHER_VAR' defaultValue: 'OTHER_DEFAULT_VALUE');
Also, they can be used in native layers too.
If something - here is an article that explains more
For configuration a common pattern I've seen is to use separate main files instead. i.e.
flutter run -t lib/production_main.dart
and
flutter build apk -t lib/debug_main.dart
And then in those different main files set up the configurations desired.
In terms of reading ids, you can do that from arbitrary assets https://flutter.io/assets-and-images/.
I believe it is possible in Flutter to read from the environment as you suggest, however I don't know how to set those environment variables on iOS or Android.