I have a process that will take a while (maybe a minute or two) to complete. When I call this from my pygtk GUI the window locks up (darkens and prevents user action) after
You should reimplement Thread.run
for each of your threads, and start a event loop in them.
Also, you could make the button press call the start
method for a thread, which will then call run
, and do your long task. This way, you don't need an event loop in each thread.
Here is some simple code to explain what I mean for the second option:
class MyThread(threading.Thread):
def __init__(self, label, button):
threading.Thread.__init__(self)
self.label = label
self.button = button
self.counter = 0
def run(self):
time.sleep(20)
def callback():
label.set_text("Counter: %i" % thread.counter)
thread.start()
window = gtk.Window()
label = gtk.Label()
box = gtk.VBox()
button = gtk.Button('Test')
box.pack_start(label)
box.pack_start(button)
window.add(box)
window.show_all()
thread = MyThread(label, button)
button.connect('clicked', callback)
I use a callback function because I doubt that set_text
is thread-safe.
Please find below a modified version of the second example that works for me:
import threading
import time
import gtk, gobject, glib
gobject.threads_init()
class Test():
def __init__(self):
self.counter = 0
self.label = gtk.Label()
self.progress_bar = gtk.ProgressBar()
self.progress_bar_lock = threading.Lock()
button = gtk.Button("Test")
window = gtk.Window()
box = gtk.VBox()
box.pack_start(self.label)
box.pack_start(self.progress_bar)
box.pack_start(button)
window.add(box)
window.connect("destroy", lambda _: gtk.main_quit())
button.connect("clicked", self.on_button_click)
window.show_all()
def update_label(self, counter):
self.label.set_text("Thread started (counter: {0})"
.format(counter))
time.sleep(5)
self.label.set_text("Thread finished (counter: {0})"
.format(counter))
return False
def pulse_progress_bar(self):
print threading.active_count()
if threading.active_count() > 1:
self.progress_bar.pulse()
return True
self.progress_bar.set_fraction(0.0)
self.progress_bar_lock.release()
return False
def on_button_click(self, widget):
self.counter += 1
thread = threading.Thread(target=self.update_label,
args=(self.counter,))
thread.start()
if self.progress_bar_lock.acquire(False):
glib.timeout_add(250, self.pulse_progress_bar)
if __name__ == '__main__':
test = Test()
gtk.main()
The changes made are:
glib.timeout_add
to schedule a callback that pulses the progress bar when some thread is being executed. This has the same effect as polling the thread, but with the advantage that the the main loop is still responsive to other events.threading.Lock
to provent the callback to be scheduled more than once, regardless of how many times the button is clicked.gobject.threads_init
that was missing in this example (not in the previous one).Now, when clicking on the button, you'll see how the label is clicked and the progress bar pulsed as long as a thread is running.