How to dynamically allocate arrays in C++

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日久生厌 2020-12-16 06:30

I know how to dynamically allocate space for an array in C. It can be done as follows:

L = (int*)malloc(mid*sizeof(int)); 

and the memory c

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  • 2020-12-16 06:36
    L = new int[mid]; 
    delete[] L;
    

    for arrays (which is what you want) or

    L = new int;   
    delete L;
    

    for single elements.

    But it's more simple to use vector, or use smartpointers, then you don't have to worry about memory management.

    std::vector<int> L(mid);
    

    L.data() gives you access to the int[] array buffer and you can L.resize() the vector later.

    auto L = std::make_unique<int[]>(mid);
    

    L.get() gives you a pointer to the int[] array.

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  • 2020-12-16 06:53

    In C++ we have the methods to allocate and de-allocate dynamic memory.The variables can be allocated dynamically by using new operator as,

                         type_name *variable_name = new type_name;
    

    The arrays are nothing but just the collection of contiguous memory locations, Hence, we can dynamically allocate arrays in C++ as,

                         type_name *array_name = new type_name[SIZE];
    

    and you can just use delete for freeing up the dynamically allocated space, as follows, for variables,

                         delete variable_name;
    

    for arrays,

                         delete[] array_name;
    
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  • 2020-12-16 06:53

    You need to be extremely careful when using raw pointers with dynamic memory but here is a simple example.

    int main() {
        // Normal Pointer To Type
        int* pX = nullptr;
        pX = new int;
        *pX = 3;
    
        std::cout << *pX << std::endl;
    
        // Clean Up Memory
        delete pX;
        pX = nullptr;
    
        // Pointer To Array
        int* pXA = nullptr;
        pXA = new int[10]; // 40 Bytes on 32bit - Not Initialized All Values Have Garbage
        pXA = new int[10](0); // 40 Bytes on 32bit - All Values Initialized To 0.
    
        // Clean Up Memory To An Array Of Pointers.
        delete [] pXA;
        pXA = nullptr;
    
        return 0;     
    
    } // main
    

    To avoid memory leaks; dangling pointers, deleting memory to early etc. Try using smart pointers. They come in two varieties: shared and unique.

    SomeClass.h

    #ifndef SOME_CLASS_H
    #define SOME_CLASS_H
    
    class SomeClass {
    private:
        int m_x;
    
    public:
        SomeClass();
        explicit SomeClass( x = 0 );
    
        void setX( int x );
        int  getX() const;
    
    private:
        SomeClass( const SomeClass& c ); // Not Implemented - Copy Constructor
        SomeClass& operator=( const SomeClass& c ); Not Implemented - Overloaded Operator=
    };  // SomeClass
    
    #endif // SOME_CLASS_H
    

    SomeClass.cpp

    #include "SomeClass.h"
    
    // SomeClass() - Default Constructor
    SomeClass::SomeClass() :
    m_x( x ) {
    } // SomeClass
    
    // SomeClass() - Constructor With Default Parameter
    SomeClass::SomeClass( int x ) :
    m_x( x ) {
    } // SomeClass
    
    // setX()
    void SomeClass::setX( int x ) {
        m_x = x;
    } // setX
    
    // getX()
    void SomeClass::getX() const {
        return m_x;
    } // getX
    

    Old Way Of Using Dynamic Memory

    #include <iostream>
    #include "SomeClass.h"
    
    int main() {
        // Single Dynamic Pointer
        SomeClass* pSomeClass = nullptr;
    
        pSomeClass = new SomeClass( 5 );
    
        std::cout << pSomeClass->getX() << std::endl;
    
        delete pSomeClass;
        pSomeClass = nullptr;
    
        // Dynamic Array 
        SomeClass* pSomeClasses = nullptr;
        pSomeClasses = new SomeClasses[5](); // Default Constructor Called
    
    
        for ( int i = 0; i < 5; i++ ) {
            pSomeClasses[i]->setX( i * 10 );
            std::cout << pSomeSomeClasses[i]->getX() << std::endl;
        }
    
        delete[] pSomeClasses;
        pSomeClasses = nullptr;  
    
        return 0;
    } // main
    

    The problem here is knowing when, where and why to delete memory; knowing who is responsible. If you delete the memory to manage it and the user of your code or library assumes you didn't and they delete it there is a problem since the same memory is trying to be deleted twice. If you leave it up to the user to delete it and they assumed you did and they don't you have a problem and there is a memory leak. This is where the use of smart pointers come in handy.

    Smart Pointer Version

    #include <iostream>
    #include <memory>
    #include <vector>
    #include "SomeClass.h"
    
    int main() {
        // SHARED POINTERS
        // Shared Pointers Are Used When Different Resources Need To Use The Same Memory Block
        // There Are Different Methods To Create And Initialize Shared Pointers
        auto sp1 = std::make_shared<SomeClass>( 10 );
    
        std::shared_ptr<SomeClass> sp2( new SomeClass( 15 ) );
    
        std::shared_ptr<SomeClass> sp3;
        sp3 = std::make_shared<SomeClass>( 20 );
    
        std::cout << "SP1: " << sp1->getX() << std::endl;
        std::cout << "SP2: " << sp2->getX() << std::endl;
        std::cout << "SP3: " << sp3->getX() << std::endl;
    
        // Now If you Reach The Return Of Main; These Smart Pointers Will Decrement
        // Their Reference Count & When It Reaches 0; Its Destructor Should Be
        // Called Freeing All Memory. This Is Safe, But Not Guaranteed. You Can
        // Release & Reset The Memory Your Self.
    
        sp1.reset();  
        sp1 = nullptr;
    
        sp2.reset();
        sp2 = nullptr;
    
        sp3.reset();
        sp3 = nullptr;
    
        // Need An Array Of Objects In Dynamic Memory?
        std::vector<std::shared_ptr<SomeClass>> vSomeClasses;
        vSomeClasses.push_back( std::make_shared<SomeClass>( 2 ) );
        vSomeClasses.push_back( std::make_shared<SomeClass>( 4 ) );
        vSomeClasses.push_back( std::make_shared<SomeClass>( 6 ) );
    
        std::vector<std::shared_ptr<SomeClass>> vSomeClasses2;    
        vSomeClasses2.push_back( std::shared_ptr<SomeClass>( new SomeClass( 3 ) ) );
        vSomeClasses2.push_back( std::shared_ptr<SomeClass>( new SomeClass( 5 ) ) );
        vSomeClasses2.push_back( std::shared_ptr<SomeClass>( new SomeClass( 7 ) ) );
    
        // UNIQUE POINTERS
        // Unique Pointers Are Used When Only One Resource Has Sole Ownership.
        // The Syntax Is The Same For Unique Pointers As For Shared Just Replace
        // std::shared_ptr<SomeClass> with std::unique_ptr<SomeClass> &
        // replace std::make_shared<SomeClass> with std::make_unique<SomeClass>
        // As For Release Memory It Is Basically The Same
        // The One Difference With Unique Is That It Has A Release Method Where Shared Does Not.
    
        auto mp1 = std::make_unique<SomeClass>( 3 );
        mp1.release();
        mp1.reset();
        mp1 = nullptr;
    
        // Now You Can Also Do This:
        // Create A Unique Pointer To An Array Of 5 Integers
        auto p = make_unique<int[]>( 5 );
    
        // Initialize The Array
        for ( int i = 0; i < 5; i++ ) {
            p[i] = i;
        }
    
        return 0;
    } // main
    

    Here Are Reference Links To Both Shared & Unique Pointers

    https://msdn.microsoft.com/en-us/library/hh279669.aspx

    https://msdn.microsoft.com/en-us/library/hh279676.aspx

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  • 2020-12-16 06:56

    Following Info will be useful : Source : https://www.learncpp.com/cpp-tutorial/6-9a-dynamically-allocating-arrays/

    Initializing dynamically allocated arrays

    If you want to initialize a dynamically allocated array to 0, the syntax is quite simple:

    int *array = new int[length]();
    

    Prior to C++11, there was no easy way to initialize a dynamic array to a non-zero value (initializer lists only worked for fixed arrays). This means you had to loop through the array and assign element values explicitly.

    int *array = new int[5];
    array[0] = 9;
    array[1] = 7;
    array[2] = 5;
    array[3] = 3;
    array[4] = 1;
    

    Super annoying!

    However, starting with C++11, it’s now possible to initialize dynamic arrays using initializer lists!

    int fixedArray[5] = { 9, 7, 5, 3, 1 }; // initialize a fixed array in C++03
    int *array = new int[5] { 9, 7, 5, 3, 1 }; // initialize a dynamic array in C++11
    

    Note that this syntax has no operator= between the array length and the initializer list.

    For consistency, in C++11, fixed arrays can also be initialized using uniform initialization:

    int fixedArray[5] { 9, 7, 5, 3, 1 }; // initialize a fixed array in C++11
    char fixedArray[14] { "Hello, world!" }; // initialize a fixed array in C++11
    

    One caveat, in C++11 you can not initialize a dynamically allocated char array from a C-style string:

    char *array = new char[14] { "Hello, world!" }; // doesn't work in C++11
    

    If you have a need to do this, dynamically allocate a std::string instead (or allocate your char array and then strcpy the string in).

    Also note that dynamic arrays must be declared with an explicit length:

    int fixedArray[] {1, 2, 3}; // okay: implicit array size for fixed arrays
    
    int *dynamicArray1 = new int[] {1, 2, 3}; // not okay: implicit size for dynamic arrays
    
    int *dynamicArray2 = new int[3] {1, 2, 3}; // okay: explicit size for dynamic arrays
    
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  • 2020-12-16 06:57

    you allocate memory using the new operator and release a pointer using delete operator. Note that you can't delete normal variables, only pointers and arrays can be deleted after accomplishing their task.

    int * foo;
    foo = new int [5];
    delete[] foo;
    

    a complete program

    #include <iostream>
    #include <new>
    using namespace std;
    
    int main ()
    {
      int i,n;
      int * p;
      cout << "How many numbers would you like to type? ";
      cin >> i;
      p= new (nothrow) int[i];
      if (p == nullptr)
        cout << "Error: memory could not be allocated";
      else
      {
        for (n=0; n<i; n++)
        {
          cout << "Enter number: ";
          cin >> p[n];
        }
        cout << "You have entered: ";
        for (n=0; n<i; n++)
          cout << p[n] << ", ";
        delete[] p;
      }
      return 0;
    }
    

    result

    How many numbers would you like to type? 5
    Enter number : 75
    Enter number : 436
    Enter number : 1067
    Enter number : 8
    Enter number : 32
    You have entered: 75, 436, 1067, 8, 32,
    
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