How can I write a semi transparent text on an Image (Jpg,Bmp), or a transparent text (color as same background Image) but with a shadow, something I want to do to watermark
One option is to use the AlphaBlend function in Windows.pas unit. Something like this will produce semi-transparent text (with a drop shadow - building on Jim McKeeth's response) overlayed on an image:
uses Windows, Graphics;
.
.
.
var
BackgroundImage: Graphics.TBitmap; { need to call out specifically for Graphics.TBitmap
because the Windows unit also has a TBitmap
declaration }
TextImage: Graphics.TBitmap;
BlendFunc: BLENDFUNCTION;
begin
BlendFunc.BlendOp := AC_SRC_OVER;
BlendFunc.BlendFlags := 0;
BlendFunc.SourceConstantAlpha := $C0; { a hex value from $00-$FF (0-255).
Represents the percent of opaqueness:
$00 is completely transparent,
$FF is completely opaque.
$C0 is 75% opaque }
BlendFunc.AlphaFormat := AC_SRC_ALPHA;
{ BackgroundImage is for holding the image you want to overlay text onto }
BackgroundImage := Graphics.TBitmap.Create;
try
BackgroundImage.LoadFromFile('yourimagehere.bmp');
{ Create another TBitmap to hold the text you want to overlay }
TextImage := Graphics.TBitmap.Create;
try
{ Set this bitmap to have the same dimensions as the
background image you want the text to appear on. }
TextImage.Height := BackgroundImage.Height;
TextImage.Width := BackgroundImage.Width;
{ In my limited experience with AlphaBlend, Black is always 100%
transparent. So, paint TextImage completely Black. Play around
with this to see the effect it has on the final outcome. }
TextImage.Canvas.Brush.Color := clBlack;
TextImage.Canvas.FloodFill(0, 0, clNone, fsBorder);
TextImage.Canvas.Font.Style := [fsBold];
{ Write the shadow first }
TextImage.Canvas.Brush.Style := bsClear;
TextImage.Canvas.Font.Color := clDkGray;
TextImage.Canvas.TextOut(11, 11, 'Test');
{ Then put the text on top (slightly offset) }
TextImage.Canvas.Brush.Style := bsClear;
TextImage.Canvas.Font.Color := clMaroon;
TextImage.Canvas.TextOut(10, 10, 'Test');
{ Use the AlphaBlend function to overlay the bitmap holding the text
on top of the bitmap holding the original image. }
Windows.AlphaBlend(BackgroundImage.Canvas.Handle, 0, 0,
TextImage.Width, TextImage.Height,
TextImage.Canvas.Handle, 0, 0, TextImage.Width,
TextImage.Height, BlendFunc);
{ Assign the now updated BackgroundImage to a TImage control for display }
Image1.Picture.Bitmap.Assign(BackgroundImage);
finally
TextImage.Free;
end;
finally
BackgroundImage.Free;
end;
end;
You could use the bitblt routines to merge an image to a common canvas, then save the image again.
The shadow is easy:
// Bold shows up better when over an image
image1.Canvas.Font.Style := [fsBold];
// Write the shadow first
image1.Canvas.Brush.Style:=bsClear;
image1.Canvas.Font.Color := clGrayText;
image1.Canvas.TextOut(1, 1, 'hi there');
// Then put the text on top (slightly offset)
image1.Canvas.Brush.Style:=bsClear;
image1.Canvas.Font.Color :=clBlack;
image1.Canvas.TextOut(0, 0, 'hi there');
This is text with a transparent background. Or did you want the text itself to be simi-transparent? That is a little trickier. You would need to draw it manually. An easy way to do it instead would be to sample the average of the color of the area you are writing on the image. Then set your font color to be a little lighter and your shadow to be a little darker. Then it kind of blends in.
This function is based on Dave Elsberry's idea.
What's different:
procedure DrawShadowText(aCanvas: TCanvas; CONST Text: string; CONST X, Y, Opacity: Integer; TextColor, ShadowColor: TColor);
{ Opacity a value from 0-255:
$00 is completely transparent,
$FF is completely opaque.
$C0 is 75% opaque }
CONST ShadowSize= 1;
VAR
TempBMP: TBitmap;
BlendFunc: BLENDFUNCTION;
H, W: Integer;
begin
BlendFunc.BlendOp := AC_SRC_OVER;
BlendFunc.BlendFlags := 0;
BlendFunc.SourceConstantAlpha := Opacity;
BlendFunc.AlphaFormat := AC_SRC_ALPHA;
{ Create another TBitmap to hold the text you want to overlay }
TempBMP := Graphics.TBitmap.Create;
TRY
TempBMP.Canvas.Font.Style := [fsBold];
TempBMP.Canvas.Brush.Style := bsClear;
W:= TempBMP.Canvas.TextWidth(Text);
H:= TempBMP.Canvas.TextHeight(Text);
TempBMP.SetSize(W+ShadowSize, H+ShadowSize);
{ In AlphaBlend, Black is always 100% transparent. So, paint TempBMP completely Black. }
TempBMP.Canvas.Brush.Color := clBlack;
TempBMP.Canvas.FloodFill(0, 0, clNone, fsBorder);
{ Write the shadow first }
TempBMP.Canvas.Font.Color := ShadowColor;
TempBMP.Canvas.TextOut(ShadowSize, ShadowSize, Text); { Diagonal left shadow }
TempBMP.Canvas.TextOut(ShadowSize, 0, Text); { Left shadow }
{ Draw the text with transparency:
TempBMP.Canvas.Brush.Style := bsClear;
TempBMP.Canvas.Font.Color := TextColor;
TempBMP.Canvas.TextOut(0, 0, Text); }
{ Use the AlphaBlend function to overlay the bitmap holding the text on top of the bitmap holding the original image. }
Windows.AlphaBlend(aCanvas.Handle,
x, y, TempBMP.Width, TempBMP.Height,
TempBMP.Canvas.Handle, 0, 0, TempBMP.Width, TempBMP.Height,
BlendFunc);
{ Draw the text at 100% opacity }
aCanvas.Font.Style := [fsBold];
aCanvas.Brush.Style := bsClear;
aCanvas.Font.Color := TextColor;
aCanvas.TextOut(x, y-1, Text);
FINALLY
FreeAndNil(TempBMP);
END;
end;
procedure TfrmTest.UseIt;
VAR BackgroundImage: tbitmap;
begin
BackgroundImage := Graphics.TBitmap.Create;
try
BackgroundImage.LoadFromFile('c:\test.bmp');
DrawShadowText (BackgroundImage.Canvas, 'This is some demo text', 20, 40, 140, clRed, clSilver);
Image1.Picture.Bitmap.Assign(BackgroundImage);
FINALLY
BackgroundImage.Free;
end;
end;
I presume what you're trying to accomplish is a little more complicated than simply writing text with a transparent background; i.e. you are trying to get some form of alpha-blended text written on the image.
The simplest method would be to make use of the GDI+ routines. They are encapsulated for delphi and available for download from http://www.progdigy.com/. There are many examples there which should be usable as an example.
Improved version. Could be slower than the previous one but it looks MUCH better:
{-------------------------------------------------------------------------------------------------------------
Text shadows
-------------------------------------------------------------------------------------------------------------}
{ Draws text in a semi-transparent rectangle with shadow text.
The shadow text is blended to the background and then blurred.
Parameters:
Opacity a value from 0-255. 0 => Shadow is completelly transparent
To set the Font color/size, the caller should do: aCanvas.Font.Size:= x
Issues:
The blurring function cuts to suddenly. The rectangle that was blurred is too visible. Do a blur that slowly fades at the edges.
Might be slow becuase of the alpha blending and because of the blur.}
procedure DrawTextShadowRect(aCanvas: TCanvas; CONST Text: string; X, Y: Integer; ShadowColor: TColor; ShadowOpacity: Byte);
{ Important! When the AlphaFormat member is AC_SRC_ALPHA, the source bitmap must be 32 bpp. If it is not, the AlphaBlend function will fail. }
VAR
Shadow: Vcl.Graphics.TBitmap;
BlendFunc: BLENDFUNCTION;
H, W: Integer;
OriginalColor: TColor;
R, R2: TRect;
CONST Edge= 5;
begin
OriginalColor:= aCanvas.Font.Color;
{ Write the shadow on a separate bitmap (overlay) }
Shadow := TBitmap.Create;
TRY
{ Assign font }
Shadow.Canvas.Font.Assign(aCanvas.Font);
Shadow.PixelFormat:= pf24bit;
{ Compute overlay size }
W:= Shadow.Canvas.TextWidth (Text);
H:= Shadow.Canvas.TextHeight(Text);
Shadow.SetSize(W, H);
{ Fill shadow rectangle }
R:= Rect(0, 0, Shadow.Width, Shadow.Height);
Shadow.Canvas.Brush.Color := clBlack; { In AlphaBlend, Black is always 100% transparent. So, paint Shadow completely Black. }
Shadow.Canvas.FillRect(R);
{ Blend rectangle with orig image } { Use the AlphaBlend function to overlay the bitmap holding the text on top of the bitmap holding the original image. }
BlendFunc.BlendOp := AC_SRC_OVER;
BlendFunc.BlendFlags := 0;
BlendFunc.SourceConstantAlpha := ShadowOpacity;
BlendFunc.AlphaFormat := 0; //AC_SRC_ALPHA;
WinApi.Windows.AlphaBlend(aCanvas.Handle, x, y, Shadow.Width, Shadow.Height, Shadow.Canvas.Handle, 0, 0, Shadow.Width, Shadow.Height, BlendFunc);
{ Copy the blended area back to the Shadow bmp }
R2:= rect(x, y, x+Shadow.Width, y+Shadow.Height);
Shadow.Canvas.CopyRect(R, aCanvas, R2);
{ Diagonal shadow }
Shadow.Canvas.Brush.Style:= bsClear;
Shadow.Canvas.Font.Color := ShadowColor;
Shadow.Canvas.TextOut(0, 0, Text);
{ Blur the shadow }
janFX.SplitBlur(Shadow, 1);
janFX.SplitBlur(Shadow, 1);
{ Paste it back }
aCanvas.CopyRect(R2, Shadow.Canvas, R);
FINALLY
FreeAndNil(Shadow);
END;
{ Draw actual text at 100% opacity }
aCanvas.Brush.Style:= bsClear;
aCanvas.Font.Color := OriginalColor;
aCanvas.TextOut(x, y, Text);
end;