I have a problem with this openGL code:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix(); // put current matrix on stack
//glTranslatef(0.0f, 0.
Simply do the rotation after the translation. The order matters.
glTranslatef(xpos, ypos, zpos);
glRotatef(rotationAngle, 0.0f, 1.0f, 0.0f);
try rotating after translation:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix(); // put current matrix on stack
//glTranslatef(0.0f, 0.0f, 0.0f);
//glTranslatef(-4*1.5, 0.0, 4*1.5);
glTranslatef(xpos, ypos, zpos);
glRotatef(rotationAngle, 0.0f, 1.0f, 0.0f); // rotate the robot on its y-axis
DrawRobot(xpos, ypos, zpos); // draw the robot
glPopMatrix();
Example of rotating an object around its centre along the z-axis:
glPushMatrix();
glTranslatef(250,250,0.0); // 3. Translate to the object's position.
glRotatef(angle,0.0,0.0,1.0); // 2. Rotate the object.
glTranslatef(-250,-250,0.0); // 1. Translate to the origin.
// Draw the object
glPopMatrix();
Use this
house();
glTranslatef(x, y, 0.0); // 3. Translate back to original
glRotatef(theta, 0.0, 0.0, 1.0); // 2. Rotate the object around angle
glTranslatef(-m, -n, 0.0); // 1. Move to origin
house();
where m and n are the point on the object around which you want to rotate and x and y are the points around which you want to rotate.