This is how I played a beep sound effect in iOS 4:
SystemSoundId beepOnSoundId;
CFURLRef soundUrl = CFBundleCopyResourceURL(
CFBundleGet
This bug report could be related to your question, if you have an AVCaptureSession running.
Under iOS 5, when using an AudioServicesPlaySystemSound call, it will not work when there is an active AVCaptureSession with an audio device active.
One problem could be that in ios 5 when you call AudioServicesPlaySystemSound, it stop working if there is an active AVCaptureSession with an audio device active.
Also check the names of imports in your files, make sure the audiotoolbox import is in all your viewcontrollers. I also went to a guide and got this for you :) I'll leave the website's name at the bottom
Step 1: Import the AudioToolbox Framework Begin by importing the Audio Toolbox framework into your application in order to make the System Sound Services available to your code. To do so, select the “PhoneAppSkin” project in the Project Navigator pane in Xcode, then select “PhoneAppSkin” under “TARGETS”, and finally select the “Build Phases” tab. After doing so, your screen should look something like this:
Next, click the “Link Binary With Libraries” drop down, and click the “+” symbol to add a new framework to our project’s linking phase.
Finally, find the “AudioToolbox” framework in the popup window, and then click “Add”.
Next, open up the PhoneViewController.h file and add the line necessary to actually import the Audio Toolbox framework into your class:
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
The Audio Toolbox functions should now work
Website I got the images from: http://mobile.tutsplus.com/tutorials/iphone/ios-sdk_playing-systemsoundid/
I have almost the same code and it works for me in iOS5 with a video and an audio media sessions on. If you have all the code in a function to play the sound the problem may be that the SystemSoundID object gets deallocated before the sound can be played, or the problem may be with the URL. But I guess it is the first one.
See, the following code works:
The SystemSoundID declaration is in the header of the object and the object lives long enough to play the sound.
SystemSoundID soundID;
The AudioServicesCreateSystemSoundID is in the object initialization.
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource: @"sound" ofType:@"wav"]], &soundID);
Then you can use AudioServicesPlaySystemSound wherever you want inside the object.
AudioServicesPlaySystemSound(soundID);
Try putting this pieces codes in the appropriate places and you should hear the sound.
In my Constructor:
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
UInt32 doSetProperty = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetProperty), &doSetProperty);
[[AVAudioSession sharedInstance] setActive: YES error: nil];
NSURL* musicFile = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:@"video-sent"
ofType:@"caf"]];
self.sentSound = [[AVAudioPlayer alloc] initWithContentsOfURL:musicFile error:nil];
[self.sentSound prepareToPlay];
The function playSentSound
- (void)playSentSound
{
DLog(@"PLay Sound %@", self.sentSound);
[self.sentSound play];
}
then later in the code i just call it
[self playSentSound];
The key here are the first 4 lines ... ;-)