I have upgraded my current target to iPad and made a universal app and the time for adjusting my iphone app to ipad would decrease significantly if there is an answer for th
I don't think there's a way to get the OS to pick it automatically for you, like there is for the Retina display. But, you could create a convenience method to return your filenames for you like:
-(NSString*) myImageFilename:(NSString*)baseName withExtension:(NSString*)ext {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
return [NSString stringWithFormat:"%@@iPadSize.%@"];
} else {
return [NSString stringWithFormat:"%@.%@"];
}
}
In iOS 4.0 and later, it is possible to mark individual resource files as usable only on a specific type of device To associate a resource file with a particular device, you add a custom modifier string to its filename. The inclusion of this modifier string yields filenames with the following format:
<basename><device>.<filename_extension>
To load the iPad specific resources you should use ~ipad
. Example: create the image named AwesomeImage~ipad.png
and load with [UIImage imageNamed:@"AwesomeImage.png"]
like you do for retina display image.
For more information: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/LoadingResources/Introduction/Introduction.html At "iOS Supports Device-Specific Resources" section.