So lets say we have 4 Divs (3 hidden, 1 visible), the user is able to toggle between them through javascript/jQuery.
I want to calculate time spent on each Div, and
At any point, you can record a a start/lap time in a variable with:
var start = new Date();
When you want to calculate the elapsed time, simply subtract the stored date from a new Date instance:
var elapsed = new Date() - start;
This will give you the elapsed time in milliseconds. Do additional math (division) to calculate seconds, minutes, etc.
Here you go:
HTML:
<div id="divs">
<div>First</div>
<div class="selected">Second</div>
<div>Third</div>
<div>Fourth</div>
</div>
<p id="output"></p>
JavaScript:
var divs = $('#divs > div'),
output = $('#output'),
tarr = [0, 0, 0, 0],
delay = 100;
divs.click(function() {
$(this).addClass('selected').siblings().removeClass('selected');
});
setInterval(function() {
var idx = divs.filter('.selected').index();
tarr[idx] = tarr[idx] + delay;
output.text('Times (in ms): ' + tarr);
}, delay);
Live demo: http://jsfiddle.net/7svZr/2/
I keep the times in milliseconds because integers are cleaner and safer (0.1 + 0.2 != 0.3
). Note that you can adjust the "precision" (the delay of the interval function) by setting the delay
variable.
I use a really easy function to provide time elapsed in this format: hh/mm/ss
onclick/onfocus/etc..
var start_time = new Date();
on leaving:
var end_time = new Date();
var elapsed_ms = end_time - start_time;
var seconds = Math.round(elapsed_ms / 1000);
var minutes = Math.round(seconds / 60);
var hours = Math.round(minutes / 60);
var sec = TrimSecondsMinutes(seconds);
var min = TrimSecondsMinutes(minutes);
function TrimSecondsMinutes(elapsed) {
if (elapsed >= 60)
return TrimSecondsMinutes(elapsed - 60);
return elapsed;
}
Javascript console internally has a function called "console.time() and console.timeEnd() to do the same. Simple you can use them
console.time("List API");
setTimeout(()=> {
console.timeEnd("List API");
},5000);
More details can be found here https://developer.mozilla.org/en-US/docs/Web/API/Console/time
I created an ES6 class based on @Shawn Dotey's answer.
The check()
method does not log a message, but returns the elapsed time.
The method start()
is not needed in his example (the constructor already "starts" it). So I replaced it by reset()
which makes more sense.
export default class TimeCapture
{
constructor()
{
this.reset();
}
reset()
{
this.startTime = new Date().getTime();
this.lastTime = this.startTime;
this.nowTime = this.startTime;
}
check()
{
this.nowTime = new Date().getTime();
const elapsed = this.nowTime - this.lastTime;
this.lastTime = this.nowTime;
return elapsed;
}
}
Use it in your project like this:
import TimeCapture from './time-capture';
const timeCapture = new TimeCapture();
setTimeout(function() {
console.log( timeCapture.check() + " ms have elapsed" ); //~100 ms have elapsed
timeCapture.reset();
setTimeout(function() {
console.log( timeCapture.check() + " ms have elapsed" ); //~200 ms have elapsed
}, 200);
}, 100);
Here is a reusable class, example is included in code:
/*
Help track time lapse - tells you the time difference between each "check()" and since the "start()"
*/
var TimeCapture = function () {
var start = new Date().getTime();
var last = start;
var now = start;
this.start = function () {
start = new Date().getTime();
};
this.check = function (message) {
now = (new Date().getTime());
console.log(message, 'START:', now - start, 'LAST:', now - last);
last = now;
};
};
//Example:
var time = new TimeCapture();
//begin tracking time
time.start();
//...do stuff
time.check('say something here')//look at your console for output
//..do more stuff
time.check('say something else')//look at your console for output
//..do more stuff
time.check('say something else one more time')//look at your console for output