I\'m writing some code against a C++ API that takes vectors of vectors of vectors, and it\'s getting tedious to write code like the following all over the place:
<
Check out Boost assign library.
In C++0x you will be able to use your desired syntax:
vector<vector<vector<string> > > vvvs =
{ { {"x","y", ... }, ... }, ... };
But in today's C++ you are limited to using boost.assign which lets you do:
vector<string> vs1;
vs1 += "x", "y", ...;
vector<string> vs2;
...
vector<vector<string> > vvs1;
vvs1 += vs1, vs2, ...;
vector<vector<string> > vvs2;
...
vector<vector<vector<string> > > vvvs;
vvvs += vvs1, vvs2, ...;
... or using Qt's containers which let you do it in one go:
QVector<QVector<QVector<string> > > vvvs =
QVector<QVector<QVector<string> > >() << (
QVector<QVector<string> >() << (
QVector<string>() << "x", "y", ...) <<
... ) <<
...
;
The other semi-sane option, at least for flat vectors, is to construct from an array:
string a[] = { "x", "y", "z" };
vector<string> vec(a, a + 3);
Basically, there's no built-in syntax to do it, because C++ doesn't know about vectors ether; they're just from a convenient library.
That said, if you're loading up a complicated data structure, you should load it from a file or something similar anyway; the code is too brittle otherwise.