Does C# 7 have array/enumerable destructuring?

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你的背包 2020-12-15 15:16

In Javascript ES6, you are able to destructure arrays like this:

const [a,b,...rest] = someArray;

where a is the first element

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  • 2020-12-15 15:30

    What you are describing is generally known in functional languages as "cons", which often takes the form:

    let head :: tail = someCollection
    

    I did propose this be added to C#, but it didn't receive very favourable feedback. So I wrote my own, which you can use via the Succinc<T> nuget package.

    It uses deconstruction to achieve that splitting of the head and tail of any IEnumerable<T>. Deconstructs can be nested, so you can use it to extract multiple elements in one go:

    var (a, (b, rest)) = someArray;
    

    This potentially could provide the functionality you are after.

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  • 2020-12-15 15:30

    There is no special syntax for it in the language.

    You could leverage the tuple syntax, though, to arrive at this

    class Program
    {
        static void Main(string[] args)
        {
            int[] ints = new[] { 1, 2, 3 };
    
            var (first, second, rest) = ints.Destruct2();
        }
    }
    
    public static class Extensions
    {
        public static (T first, T[] rest) Desctruct1<T>(this T[] items)
        {
            return (items[0], items.Skip(1).ToArray());
        }
    
        public static (T first, T second, T[] rest) Destruct2<T>(this T[] items)
        {
            return (items[0], items[1], items.Skip(2).ToArray());
        }
    }
    

    (which should be extended with error handling for obvious error scenarios before being used in production code).

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  • 2020-12-15 15:35

    It turns out not only tuples can be deconstructed but any type which has Deconstruct static (or extension) method with matching signature. Doing deconstruction correctly for IEnumerable is not trivial (see library suggested by David Arno in comments), so let's see how it works with simple IList instead (implementation is irrelevant, this one is for example and of course can be better/different):

    public static class Extensions {
        public static void Deconstruct<T>(this IList<T> list, out T first, out IList<T> rest) {
    
            first = list.Count > 0 ? list[0] : default(T); // or throw
            rest = list.Skip(1).ToList();
        }
    
        public static void Deconstruct<T>(this IList<T> list, out T first, out T second, out IList<T> rest) {
            first = list.Count > 0 ? list[0] : default(T); // or throw
            second = list.Count > 1 ? list[1] : default(T); // or throw
            rest = list.Skip(2).ToList();
        }
    }
    

    Then (after adding relevant using statement if necessary) you can use exactly the syntax you want:

    var list = new [] {1,2,3,4};
    var (a,rest) = list;
    var (b,c,rest2) = list;
    

    Or you can chain deconstruction like this (because last returned value can itself be deconstructed):

     var (a, (b, (c, rest))) = list;
    

    With last version you can deconstruct to any number of items using single Deconstruct method (that one which returns first item and the rest).

    For real usage for IEnumerables I'd suggest to not reimplement the wheel and use David Arno's library mentioned in another answer.

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  • 2020-12-15 15:36

    If you want a solution that is fully integrated with the C# language features, use Evk's answer, which hides some of the implementation detail. If you don't care about that, you can use either of the answers.


    To my knowledge there is not. However, it is not very hard to make something similar.

    What about an extension method like this:

    public static class EX
    {
        public static void Deconstruct<T>(this T[] items, out T t0)
        {
            t0 = items.Length > 0 ? items[0] : default(T);
        }
    
        public static void Deconstruct<T>(this T[] items, out T t0, out T t1)
        {
            t0 = items.Length > 0 ? items[0] : default(T);
            t1 = items.Length > 1 ? items[1] : default(T);
        }
    }
    

    And you can use it like so:

    int[] items = { 1, 2 };
    
    items.Deconstruct(out int t0);
    

    The drawback is that you need an extension method per number of items to return. So if you have more than a few variables to return, this method might not be very useful.

    Note that I left out checking the length, and related stuff, but you understand what needs to be done I guess.

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  • 2020-12-15 15:39

    You need to be slightly careful if you want to handle infinite streams, as from a while(true) yield return block for example. In that case, you can't practically check the length of the stream to make sure you have enough items to populate the requested tuple.

    If your source is actually infinite a combination of the above approaches would work -- rather than counting the length of the IEnumerable<T>, just check that it has any content at all, and then implement the multi-parameter overloads in terms of the single-parameter overload:

        public static void Deconstruct<T>(this IEnumerable<T> list, out T head, out IEnumerable<T> tail)
        {
            head = list.First(); // throws InvalidOperationException for empty list
    
            tail = list.Skip(1);
        }
    
        public static void Deconstruct<T>(this IEnumerable<T> list, out T head, out T next, out IEnumerable<T> tail)
        {
            head = list.First();
            
            (next, tail) = list.Skip(1);
        }
    

    The critical question is what you want to happen when the stream runs out. The code above will throw an InvalidOperationException. Returning default<T> might not be what you want instead. In a functional context you'd typically be doing a cons, and splitting the stream into a single head an stream tail - and then checking for empty streams outside of your cons implementation (so outside of the Deconstruct method).

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  • 2020-12-15 15:41

    To extend the solutions hinted by other contributors, I provide an answer that uses IEnumerable. It might not be optimized but it works quite well.

    public static class IEnumerableExt
    {
        public static void Deconstruct<T>(this IEnumerable<T> seq, out T first, out IEnumerable<T> rest)
        {
            first = seq.FirstOrDefault();
            rest = seq.Skip(1);
        }
    
        public static void Deconstruct<T>(this IEnumerable<T> seq, out T first, out T second, out IEnumerable<T> rest)
            => (first, (second, rest)) = seq;
    
        public static void Deconstruct<T>(this IEnumerable<T> seq, out T first, out T second, out T third, out IEnumerable<T> rest)
            => (first, second, (third, rest)) = seq;
    
        public static void Deconstruct<T>(this IEnumerable<T> seq, out T first, out T second, out T third, out T fourth, out IEnumerable<T> rest)
            => (first, second, third, (fourth, rest)) = seq;
    
        public static void Deconstruct<T>(this IEnumerable<T> seq, out T first, out T second, out T third, out T fourth, out T fifth, out IEnumerable<T> rest)
            => (first, second, third, fourth, (fifth, rest)) = seq;
    }
    

    Then just use these deconstructors like this:

    var list = new[] { 1, 2, 3, 4 };
    var (a, b, rest1) = list;
    var (c, d, e, f, rest2) = rest1;
    Console.WriteLine($"{a} {b} {c} {d} {e} {f} {rest2.Any()}");
    // Output: 1 2 3 4 0 0 False
    
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