Flickering in listview with ownerdraw and virtualmode

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我在风中等你
我在风中等你 2020-12-15 14:47

I\'m using listview control with the following parameters set:

        this.listView1.BackColor = System.Drawing.Color.Gainsboro;
        this.listView1.Colu         


        
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  • 2020-12-15 15:11

    This is a bug in .NET's ListView and you cannot get around it by double buffering.

    On virtual lists, the underlying control generates lots of custom draw events when the mouse is hover over column 0. These custom draw events cause flickering even if you enable DoubleBuffering because they are sent outside of the normal WmPaint msg.

    I also seem to remember that this only happens on XP. Vista fixed this one (but introduced others).

    You can look in at the code in ObjectListView to see how it solved this problem.

    If you want to solve it yourself, you need to delve into the inner plumbing of the ListView control:

    1. override WndProc
    2. intercept the WmPaint msg, and set a flag that is true during the msg
    3. intercept the WmCustomDraw msg, and ignore all msgs that occur outside of a WmPaint event.

    Something like this::

    protected override void WndProc(ref Message m) {
        switch (m.Msg) {
            case 0x0F: // WM_PAINT
                this.isInWmPaintMsg = true;
                base.WndProc(ref m);
                this.isInWmPaintMsg = false;
                break;
            case 0x204E: // WM_REFLECT_NOTIFY
                NativeMethods.NMHDR nmhdr = (NativeMethods.NMHDR)m.GetLParam(typeof(NativeMethods.NMHDR));
                if (nmhdr.code == -12) { // NM_CUSTOMDRAW
                    if (this.isInWmPaintMsg)
                        base.WndProc(ref m);
                } else
                    base.WndProc(ref m);
                break;
            default:
                base.WndProc(ref m);
                break;
        }
    }
    
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  • 2020-12-15 15:16

    I get a bunch of

    'System.Drawing.NativeMethods' is inaccessible due to its protection level
    

    and

    The type name 'NMHDR' does not exist in the type 'System.Drawing.NativeMethods' 
    

    errors. I read somewhere that I have to include user32.dll but can't figure out how to do it in this case.

    Edit: OK, I posted before even start to think. I created now my own ListView control and copied the struct from the objectListView code. It seems to work now. Here my code:

    public class Listview : ListView
    {
        private bool isInWmPaintMsg=false;
    
        [StructLayout(LayoutKind.Sequential)]
        public struct NMHDR
        {
            public IntPtr hwndFrom;
            public IntPtr idFrom;
            public int code;
        }
    
        protected override void WndProc(ref Message m)
        {
            switch (m.Msg)
            {
                case 0x0F: // WM_PAINT
                    this.isInWmPaintMsg = true;
                    base.WndProc(ref m);
                    this.isInWmPaintMsg = false;
                    break;
                case 0x204E: // WM_REFLECT_NOTIFY
                    NMHDR nmhdr = (NMHDR)m.GetLParam(typeof(NMHDR));
                    if (nmhdr.code == -12)
                    { // NM_CUSTOMDRAW
                        if (this.isInWmPaintMsg)
                            base.WndProc(ref m);
                    }
                    else
                        base.WndProc(ref m);
                    break;
                default:
                    base.WndProc(ref m);
                    break;
            }
        }
    
    }
    
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  • 2020-12-15 15:19

    i can't offer a solution to the ListView calling custom draw events too often, but perhaps you can just mask the problem with double-buffering:

    Stackoverflow: How to double buffer .NET controls on a form?

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