What i have so far is
@synthesize txtCountry,txtState;
int flgTextField;
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[pickerView relo
So i see no one cares :)
what i have now is 3 textFields and whenever i touch textField1 or textField2 Picker changes values and there is no keyboard. When i touch textField3 keyboard appears and the picker goes hidden.Now if i dismiss the keyboard by clicking return and then click textField1 picker appears again, but if i dont dismiss the keyboard BY CLICKING BUTTON it stays over the picker. What I need is when the keyboard is firstResponder (and i see it on the screen) to hide it if i click on the textField1 and only to see the picker
int variabla;
-(void)textFieldDidBeginEditing:(UITextField *)textField{
[pickerView setHidden:YES];
if (textField1.editing == YES) {
[textField1 resignFirstResponder];
[pickerView setHidden:NO];
variabla = 1;
}else if (textField2.editing == YES) {
[textField2 resignFirstResponder];
[pickerView setHidden:NO];
variabla = 2;
}
NSLog(@"variabla %d",variabla);
[pickerView reloadAllComponents];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView;
{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component;
{
if (variabla == 1) {
return [pickerArray1 count];
}else if (variabla == 2) {
return [pickerArray2 count];
}else {
return 0;
}
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component;
{
if (variabla == 1) {
return [pickerArray1 objectAtIndex:row];
}else if (variabla == 2) {
return [pickerArray2 objectAtIndex:row];
}else {
return 0;
}
}
- (void)textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
}
- (void)viewDidLoad {
[super viewDidLoad];
[pickerView setHidden:YES];
pickerArray1 = [[NSMutableArray alloc] initWithObjects:@"0", @"1", @"2", nil];
pickerArray2 = [[NSMutableArray alloc] initWithObjects:@"3", @"4", @"5", nil];
}