I\'m trying to derive a CATransform3D that will map a quad with 4 corner points to another quad with 4 new corner points. I\'ve spent a little bit of time researching this a
I was able to achieve this by porting and combining the quad warping and homography code from these two URLs:
UPDATE: I've open sourced a small class that does this: https://github.com/dominikhofmann/DHWarpView