Need microsecond delay in .NET app for throttling UDP multicast transmission rate

后端 未结 6 1660
遇见更好的自我
遇见更好的自我 2020-12-15 12:37

I\'m writing a UDP multicast client/server pair in C# and I need a delay on the order of 50-100 µsec (microseconds) to throttle the server transmission rate. This helps to a

相关标签:
6条回答
  • 2020-12-15 12:48

    Very short sleep times are generally best achieved by a CPU spin loop (like the kind you describe). You generally want to avoid using the high-precision timer calls as they can themselves take up time and skew the results. I wouldn't worry too much about CPU pegging on the server for such short wait times.

    I would encapsulate the behavior in a class, as follows:

    • Create a class whose static constructor runs a spin loop for several million iterations and captures how long it takes. This gives you an idea of how long a single loop cycle would take on the underlying hardware.
    • Compute a uS/iteration value that you can use to compute arbitrary sleep times.
    • When asked to sleep for a particular period of time, divide uS to sleep by the uS/iteration value previously computed to identify how many loop iterations to perform.
    • Spin using a while loop until the estimated time elapses.
    0 讨论(0)
  • 2020-12-15 12:48

    Have you looked at multimedia timers? You could probably find a .NET library somewhere that wraps the API calls somewhere.

    0 讨论(0)
  • 2020-12-15 12:52
        static void udelay(long us)
        {
            var sw = System.Diagnostics.Stopwatch.StartNew();
            long v = (us * System.Diagnostics.Stopwatch.Frequency )/ 1000000;
            while (sw.ElapsedTicks < v)
            {
            }
        }
        static void Main(string[] args)
        {
            for (int i = 0; i < 100; i++)
            {
                Console.WriteLine("" + i + " " + DateTime.Now.Second + "." + DateTime.Now.Millisecond);
                udelay(1000000);
            }
        }
    
    0 讨论(0)
  • 2020-12-15 12:53

    I would use stopwatch but would need a loop

    read this to add more extension to the stopwatch, like ElapsedMicroseconds

    or something like this might work too

    System.Diagnostics.Stopwatch.IsHighResolution MUST be true

        static void Main(string[] args)
        {
            Stopwatch sw;
            sw = Stopwatch.StartNew();
            int i = 0;
    
            while (sw.ElapsedMilliseconds <= 5000)
            {
                if (sw.Elapsed.Ticks % 100 == 0)
                { i++; /* do something*/ }
            }
            sw.Stop();
    
    
        }
    
    0 讨论(0)
  • 2020-12-15 12:57

    I've experienced with such requirement when I needed more precision with my multicast application.

    I've found that the best solution resides with the MultiMedia timers as seen in this example.

    I've used this implementation and added TPL async invoke to it. You should see my SimpleMulticastAnalyzer project for more information.

    0 讨论(0)
  • 2020-12-15 13:08

    I would discourage using spin loop as it consumes and creates blocking thread. thread.sleep is better, it doesn't use processor resource during sleep, it just slice the time. Try it, and you'll see from task manager how the CPU usage spike with the spin loop.

    0 讨论(0)
提交回复
热议问题