C++ stack variables and heap variables

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悲哀的现实
悲哀的现实 2020-12-15 10:33

When you create a new object in C++ that lives on the stack, (the way I\'ve mostly seen it) you do this:

CDPlayer player;

When you create a

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  • 2020-12-15 11:02

    When you create a new object in C++ that lives on the stack, (…) you do this:

    CDPlayer player;
    

    Not necessarily on the stack: variables declared in this way have automatic storage. Where they actually go depends. It may be on the stack (in particular when the declaration is inside a method) but it may also be somewhere else.

    Consider the case where the declaration is inside a class:

    class foo {
        int x;
    };
    

    Now the storage of x is where ever the class instance is stored. If it’s stored on the heap, then so is x:

    foo* pf = new foo(); // pf.x lives on the heap.
    foo f; // f.x lives where f lives, which has (once again) automatic storage.
    
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  • 2020-12-15 11:11

    The difference is important with PODs (basically, all built-in types like int, bool, double etc. plus C-like structs and unions built only from other PODs), for which there is a difference between default initialization and value initialization. For PODs, a simple

    T obj;
    

    will leave obj uninitialized, while T() default-initializes the object. So

    T obj = T();
    

    is a good way to ensure that an object is properly initialized.

    This is especially helpful in template code, where T might either a POD or a non-POD type. When you know that T is not a POD type, T obj; suffices.

    Addendum: You can also write

    T* ptr = new T; // note the missing ()
    

    (and avoid initialization of the allocated object if T is a POD).

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