I’m used to having try/catch blocks in every method. The reason for this is so that I can catch every exception at the point of infraction and log it. I understand, from my
Realistically, avoid granular try/catches. Allow the exception to traverse upwards in the stack and be caught in as high a level as possible. If you have a specific point of concern, then place logging in the immediate catch, if you are worried about the exception cascading - although you would still be able to resolve these by drilling into the inner exceptions.
Exception handling should not be an afterthought. Make sure that you do it consistently. I have seen a lot of people put a broad try/catch from the beginning to the end of every method and catch the general exception. People think that this helps them get more information, when in fact, it doesn't. More is less in some cases, as less is more. I never get tired of the axiom that "Exceptions should be used to note exceptional behavior." Recover if you can, and try to reduce the number of overall exceptions. Nothing is more frustrating when you are trying to troubleshoot an issue and seeing hundreds of the same NullReferenceException, or similar, when something goes wrong.
I don't think you need to catch everything at the point of infraction. You can bubble up your exceptions, and then use the StackTrace to figure out where the point of infraction actually occurred.
Also, if you need to have a try catch block, the best approach I've heard is to isolate it in a method, as to not clutter the code with huge try catch blocks. Also, make as few statements as possible in the try statement.
Of course, just to reiterate, bubbling up your exceptions to the top and logging the stacktrace is a better approach than nesting try-catch-log-throw blocks all throughout your code.
To do it at the point of occurrence, you would still need a try/catch. But you don't necessarily need to catch the exceptions everywhere. They propagate up the call stack, and when they are caught, you get a stack trace. So if a problem emerges, you can always add more try/catches as needed.
Consider checking out one of the many logging frameworks that are available.
OK, having read all the answers saying you should have a single try/catch at the top level, I'm going to weigh in with an alternative view.
I wouldn't put a try/catch in every method, far from it. But I would use a try/catch around sections of code that I expected to fail (e.g. opening a file), and where I wanted to add additional information to the exception (to be logged higher up the chain).
A stack trace saying and a message saying "permission denied" might be enough to allow you as a programmer to figure out what went wrong, but my goal is to provide the user with meaningful information, such as "Could not open file 'C:\lockedfile.txt'. Permission denied.".
As in:
private void DoSomethingWithFile(string filename)
{
// Note: try/catch doesn't need to surround the whole method...
if (File.Exists(filename))
{
try
{
// do something involving the file
}
catch (Exception ex)
{
throw new ApplicationException(string.Format("Cannot do something with file '{0}'.", filename), ex);
}
}
}
I'd also like to mention that even the people saying "only have one try/catch" would presumably still use try/finally throughout their code, since that's the only way to guarantee proper cleanup, etc.