I\'m reading files from a ZIP file that\'s located in my Android assets folder using ZipInputStream
: it works, but it\'s really slow, as it has to read it seque
You can create a ZipInputStream in the following way :
ZipInputStream zipIs = new ZipInputStream(context.getResources().openRawResource(your.package.com.R.raw.filename));
ZipEntry ze = null;
while ((ze = zipIs.getNextEntry()) != null) {
FileOutputStream fout = new FileOutputStream(FOLDER_NAME +"/"+ ze.getName());
byte[] buffer = new byte[1024];
int length = 0;
while ((length = zipIs.read(buffer))>0) {
fout.write(buffer, 0, length);
}
zipIs .closeEntry();
fout.close();
}
zipIs .close();
You can store the uncompressed files directly in assets (i.e. unpack the zip into assets/ folder). This way, you can access the files directly and they will be compressed anyway when you build the APK.
This works for me:
private void loadzip(String folder, InputStream inputStream) throws IOException
{
ZipInputStream zipIs = new ZipInputStream(inputStream);
ZipEntry ze = null;
while ((ze = zipIs.getNextEntry()) != null) {
FileOutputStream fout = new FileOutputStream(folder +"/"+ ze.getName());
byte[] buffer = new byte[1024];
int length = 0;
while ((length = zipIs.read(buffer))>0) {
fout.write(buffer, 0, length);
}
zipIs.closeEntry();
fout.close();
}
zipIs.close();
}