I have a circular dependency between two functions. I would like each of these functions to reside in its own dll. Is it possible to build this with visual studio?
How about this:
Project A
Public Class A Implements C.IA
Public Function foo(ByVal value As C.IB) As Integer Implements C.IA.foo
Return value.bar(Me)
End Function
End Class
Project B
Public Class B Implements C.IB
Public Function bar(ByVal value As C.IA) As Integer Implements C.IB.bar
Return value.foo(Me)
End Function
End Class
Project C
Public Interface IA
Function foo(ByVal value As IB) As Integer
End Interface
Public Interface IB
Function bar(ByVal value As IA) As Integer
End Interface
Project D
Sub Main()
Dim a As New A.A
Dim b As New B.B
a.foo(b)
End Sub
You need to decouple the two DLLs, placing the interfaces and implementation in two different DLLs, and then using late binding to instantiate the class.
// IFoo.cs: (build IFoo.dll)
interface IFoo {
void foo(int i);
}
public class FooFactory {
public static IFoo CreateInstance()
{
return (IFoo)Activator.CreateInstance("Foo", "foo").Unwrap();
}
}
// IBar.cs: (build IBar.dll)
interface IBar {
void bar(int i);
}
public class BarFactory {
public static IBar CreateInstance()
{
return (IBar)Activator.CreateInstance("Bar", "bar").Unwrap();
}
}
// foo.cs: (build Foo.dll, references IFoo.dll and IBar.dll)
public class Foo : IFoo {
void foo(int i) {
IBar objBar = BarFactory.CreateInstance();
if (i > 0) objBar.bar(i -i);
}
}
// bar.cs: (build Bar.dll, references IBar.dll and IFoo.dll)
public class Bar : IBar {
void bar(int i) {
IFoo objFoo = FooFactory.CreateInstance();
if (i > 0) objFoo.foo(i -i);
}
}
The "Factory" classes are technically not necessary, but it's much nicer to say:
IFoo objFoo = FooFactory.CreateInstance();
in application code than:
IFoo objFoo = (IFoo)Activator.CreateInstance("Foo", "foo").Unwrap();
because of the following reasons:
-- Kenneth Kasajian
This question was first in my search for 'dll cyclic dependency', and even if it is 10 years old, it is a shame that most answers points to 'refactoring' which is a very very very stupid advice for large project and was not a question anyway.
So I need to point out that cyclic dependency are not so dangerous. They are totally ok in unix/linux. They are mentioned in many msdn articles as possible situations with ways to go arround them. They happens in JAVA (compiler solving it by muilti-pass compiling). Saying that refactoring is the only way is like forbidding 'friends' in classes.
So the trick is to use two-pass compiling: first one that will create just 'import-libs', and the second one that will generate dll's itself.
For visual studio and any graphic-ide compiling, it is probably still something strange. But if you make your own Makefiles, and have better controll of linker process and flags, than it is not so hard to do.
Using OP exampe files and mingw-gcc syntax as a concept to show (because i tested it and know for sure that it works ok on windows), one must: - compile/link a.lib and b.lib without specifing cyclic libraries:
g++ -shared -Wl,--out-implib=a.lib -o a.dll a.obj //without specifying b.lib
g++ -shared -Wl,--out-implib=b.lib -o b.dll b.obj //without specifying a.lib
... will show 'undefined refernce errors' and fail to provide dll-s, but it will create a.lib
and b.lib
, which we want foor second-pass linking:
g++ -shared -Wl,--out-implib=a.lib -o a.dll a.obj b.lib
g++ -shared -Wl,--out-implib=b.lib -o b.dll b.obj a.lib
and the result is a.dll
and b.dll
with pretty clean method. Using Microsoft compilers should be simmilar, with their advice to switch link.exe to lib.exe (did not tested it, seems even cleaner, but probably harder to make something productive from it comparing to mingw + make tools).